TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Feature Friday - November 3, 2016

Brian is out of town for a week starting tomorrow, so there will be no patch next week, and we're posting this week's patch today. In the mean time, Jason will be working on our next feature arc, procedural histories for the Eater-Sultans of Qud! More info to come.

  • We fixed portable wall and changed how it works.
    • Portable wall is now a consumable item that creates 9 contiguous wall tiles in a pattern of your choosing.
    • Added a description to portable wall.
    • Added a new wall type: foamcrete.
  • In rusty biomes, qudzu now tend to cluster on walls, where they can.
  • New UI: multiple-choice dialogs and popups are now navigable via the keyboard or gamepad.
  • New UI: multiple-choice dialogs now respect hotkeys.
  • Player names are now trimmed of whitespace. This means typing 'space' and pressing 'Enter' while naming your character now gives your character a random name.
  • We made a few tweaks to the process of curing fungal infections.
    • Leech corpses and bloated leech corpses now have distinct display names. This change means it's now clear which corpse is required for the fungal cure, hopefully eliminating the specific frustration of thinking you've cured your infection when you really haven't.
    • Salt kraken corpses and worm of the earth corpses are no longer included as possible fungal cure components.
  • We tweaked the position of the stairwell leading to the lower levels of Grit Gate again. We removed the stairwell added last week, and made the old stairwell in the upper-right corner of the map accessible once you complete the quest 'More Than a Willing Spirit'.
  • Tinkers now start with freshwater.
  • The empty glass bottles sold by ichor merchants now properly store liquids.
  • Fixed a broken sand dune tile on the world map.
  • Fixed an issue with creature pathing when phased.
  • The water baron lobby has won a great victory: you can no longer net extra water by pouring water into a pool of more water.
  • Fixed some weird interactions between bleeding and player mods, including an issue causing the bleeding effect to stack multiple times.
  • Fixed the 'time-dilated' status effect from appearing multiple times in status descriptions.
  • Updated the copyright date.
  • Anthro and phytopologists of Qud are beginning to gain insight into the lives of the Sultans, Eaters who ruled Qud ages ago. Cultural artifacts have revealed factoids such as this one:
    • "Near the location of Canontau, Yyroq Mon Mad was captured by bandits. He murdered their leader by writing him out of the annals of history, and was thenceforth known as Inkshouter."


  • [ 2016-11-03 22:07:21 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    23.99$ (40%)
    6.60$ (17%)
    0.80$ (90%)
    16.57$ (17%)
    2.00$ (50%)
    8.60$ (66%)
    17.59$ (12%)
    16.88$ (16%)
    29.99$ (40%)
    3.00$ (70%)
    16.59$ (17%)
    20.74$ (17%)
    8.47$ (15%)
    16.57$ (17%)
    7.98$ (20%)
    8.29$ (17%)
    8.27$ (17%)
    10.06$ (50%)
    3.00$ (80%)
    40.95$ (18%)
    7.47$ (61%)
    4.00$ (50%)
    5.54$ (84%)
    14.39$ (28%)
    3.29$ (18%)
    3.00$ (80%)
    24.87$ (17%)
    25.79$ (14%)
    25.99$ (35%)
    50.97$ (15%)
    GAMERSGATE

    [ 1903 ]

    11.24$ (63%)
    2.25$ (85%)
    9.6$ (76%)
    1.31$ (81%)
    4.5$ (85%)
    2.05$ (59%)
    0.85$ (91%)
    9.37$ (63%)
    2.5$ (50%)
    4.5$ (75%)
    6.74$ (55%)
    0.56$ (81%)
    3.75$ (81%)
    0.6$ (92%)
    1.05$ (85%)
    0.53$ (92%)
    10.19$ (32%)
    0.53$ (95%)
    4.73$ (68%)
    0.75$ (81%)
    0.53$ (92%)
    0.56$ (89%)
    0.51$ (83%)
    6.75$ (77%)
    3.75$ (62%)
    10.5$ (70%)
    8.5$ (79%)
    2.25$ (77%)
    7.3$ (51%)
    20.09$ (50%)

    FANATICAL BUNDLES

    Time left:

    3 days, 9 hours, 58 minutes


    Time left:

    26 days, 9 hours, 58 minutes


    Time left:

    8 days, 9 hours, 58 minutes


    Time left:

    39 days, 9 hours, 58 minutes


    Time left:

    45 days, 9 hours, 58 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 58 minutes


    Time left:

    6 days, 3 hours, 58 minutes


    Time left:

    15 days, 3 hours, 58 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE