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Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 447
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (9464 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Feature Friday - June 2, 2017

  • We tightened up the logic governing which bonuses you get from equipment that's equipped on secondary appendages, such as a second head or second pair of arms.
    • You don't get AV or DV from equipment that's equipped on a secondary appendage, but you do get other bonuses, such as +resistances or +stats. This is the same logic as before, but it works more consistently now.
    • Secondary appendages are now marked with a grey 'x' on the equipment screen in the original UI (but not yet the new UI).
    • Almost always, a secondary appendage corresponds to a second (or third, or fourth) copy of an existing appendage, denoted with '(2)' in the appendage name. The exception is if a creature with no arms, say, gets its first set of arms; those arms will be secondary.
    • Hands (2) no longer appears before Hands in the new equipment screen UI.
  • Updated the display names of animated walls, doors, and tables.
  • Added the possibility of encountering legendary animated walls, doors, or tables.
  • Gave legendary animated furniture appropriate proper names based on whether they're walls, doors, or tables.
  • Newly sentient beings, such as animated walls, doors, and tables, can now remind you what it's like to be a child when you share water with them.
  • Found and fixed a major contributor to late-game memory issues.
  • If you somehow end up as a merchant, your inventory no longer restocks with merchant wares, obliterating the items in your existing inventory as a side effect.
  • Removed the mod tier from the display names of flaming, freezing, and electrified mods.
  • Clarified that flaming, freezing, and electrifying effects happen on hit, not penetration.
  • We fixed some issues with melee combat.
    • Charge now properly applies its penetration bonus.
    • Horns now uses its mutation level to determine its to-hit bonus instead of your Agility modifier.
    • When you have Helping Hands equipped and you attack with empty robo-fists, they use Helping Hands' flat Strength score of 23 instead of your own strength score.
    • Fixed an issue where sprinting didn't properly apply melee to-hit penalties.
    • Removed the vestigial HitDice property from melee weapons.
  • Fixed some issues causing flickering between fullscreen and windowed mode when the in-game options and the launcher options didn't match.
  • We made some additional changes to melee combat balance in a beta branch on Steam. If you'd like to help us test these changes, right-click on Caves of Qud in Steam, select Properties, click the Betas tab, and switch to the 'beta' branch. (Thanks!) The changes are listed below.
    • Some penetration bonuses on weapons were bugged, such as the +1 and +2 bonuses axes and cudgels got, respectively. We fixed these bugs, but we removed the axe and cudgel bonuses since they're part of an older design. Instead, we replaced them with different critical hit behavior for each weapon class.
    • Cudgels now get +1 penetration and daze on critical hits.
    • Axes now get +1 penetration and cleave on critical hits.
    • Long blades now get +3 penetration on critical hits.
    • Daggers now get +1 penetration and cause bleeding on critical hits.
    • We tweaked all melee weapon stats to account for these changes.
    • The sharp melee mod works again.
    • Gaslight kris and gaslight flyssa work properly again.


    [ 2017-06-03 00:28:00 CET ] [ Original post ]

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space

    GAMEBILLET

    [ 6069 ]

    16.79$ (16%)
    30.74$ (12%)
    15.11$ (24%)
    3.13$ (84%)
    6.61$ (17%)
    4.69$ (88%)
    13.14$ (12%)
    5.87$ (16%)
    4.58$ (85%)
    1.56$ (92%)
    4.95$ (17%)
    49.79$ (17%)
    4.18$ (16%)
    2.93$ (80%)
    16.59$ (17%)
    16.59$ (17%)
    8.39$ (16%)
    12.44$ (17%)
    33.19$ (17%)
    16.79$ (16%)
    5.19$ (91%)
    1.37$ (91%)
    17.54$ (12%)
    5.87$ (80%)
    8.39$ (16%)
    26.34$ (12%)
    2.74$ (73%)
    17.54$ (12%)
    5.34$ (85%)
    3.05$ (85%)
    GAMERSGATE

    [ 2063 ]

    0.68$ (91%)
    0.34$ (91%)
    0.51$ (91%)
    8.5$ (83%)
    12.74$ (58%)
    3.4$ (91%)
    2.13$ (91%)
    0.85$ (83%)
    1.28$ (91%)
    1.02$ (74%)
    2.55$ (91%)
    2.38$ (66%)
    6.8$ (83%)
    1.7$ (91%)
    8.49$ (58%)
    1.28$ (91%)
    1.45$ (91%)
    1.49$ (79%)
    0.42$ (79%)
    4.5$ (85%)
    1.91$ (87%)
    9.0$ (64%)
    0.85$ (91%)
    1.28$ (79%)
    11.24$ (55%)
    1.7$ (91%)
    6.38$ (57%)
    1.11$ (91%)
    0.51$ (91%)
    2.69$ (91%)
    MacGamestore

    [ 4245 ]

    1.19$ (88%)
    2.99$ (93%)
    21.99$ (27%)
    3.99$ (87%)
    9.99$ (80%)
    1.89$ (81%)
    2.49$ (88%)
    1.19$ (88%)
    1.99$ (80%)
    1.49$ (85%)
    8.79$ (60%)
    1.49$ (85%)
    49.99$ (17%)
    1.19$ (88%)
    1.99$ (85%)
    0.99$ (80%)
    0.98$ (95%)
    23.96$ (20%)
    1.89$ (81%)
    1.19$ (76%)
    1.99$ (80%)
    4.98$ (75%)
    1.24$ (75%)
    1.29$ (84%)
    4.29$ (93%)
    1.49$ (75%)
    38.89$ (22%)
    2.99$ (70%)
    2.24$ (85%)
    1.19$ (88%)

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