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Cooking and Hunger Rework Beta Patch 2

  • Ripe plants now appear on the alt overlay if you have the Harvestry skill.
  • Torch sconces no longer function as campfires.
  • Vinewafers and vinewafer sheaves are now worth much less.
  • Dreadroot tubers are now harvestable less often.
  • Dreadroot is no longer destroyed when its tubers are harvested.
  • Changed dreadroot's unripe glyph color.
  • Qudzu stems are no longer considered corpses.
  • Reduced the frequency of chitinous puma corpse drops.
  • Added an option for auto-drink threshold.
  • Updated the following UIs: turret selection, mine selection, recharge cell selection, book depositing, cell replacement, and pick-one-item quest reward selection.
  • The textbox for most of the game's option dialog menus now properly resizes to account for long titles.
  • Added a Saves subfolder to the Cave's of Qud's AppData folder. Saved games are now stored there.
  • Fixed the missing meal descriptions when you whip up a meal in Grit Gate.
  • Fixed an issue that caused the 'whip up a meal' option to occasionally be displayed twice in the campfire menu.
  • Fixed an issue with smart use when two campfires were adjacent to each other.
  • Fixed an issue where cooking ingredients that were in different item stacks could be cooked together even if they shared the same ingredient types.
  • Fixed an issue where whole stacks of cooking ingredients were occasionally consumed when cooking a meal.
  • Fixed an issue where energy cells didn't properly unstack when loading one of them into a cell slot.
  • Fixed an issue where slotted cells occasionally appeared duplicated in your inventory.
  • [modding] The ReloadSound tag now works with items that use energy cells. The sound plays when the cell is reloaded.


    [ 2017-12-16 02:38:29 CET ] [ Original post ]

  • Caves of Qud
    Freehold Games Developer
    Freehold Games Publisher
    2015-07-15 Release
    Game News Posts: 439
    🎹🖱️Keyboard + Mouse
    Overwhelmingly Positive (7325 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Caves of Qud - Linux [214.01 M]
    Available DLCs:
    • Caves of Qud - Pet Pack 1
    Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6087 ]

    16.99$ (15%)
    4.24$ (15%)
    1.28$ (87%)
    6.99$ (30%)
    4.50$ (75%)
    7.68$ (62%)
    14.44$ (15%)
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    3.07$ (80%)
    16.59$ (17%)
    5.07$ (15%)
    25.79$ (14%)
    2.40$ (84%)
    25.49$ (-2%)
    GAMERSGATE

    [ 3241 ]

    20.99$ (40%)
    2.5$ (50%)
    5.5$ (75%)
    1.69$ (89%)
    8.8$ (60%)
    5.0$ (75%)
    5.63$ (62%)
    1.5$ (90%)
    3.0$ (62%)
    9.74$ (25%)
    3.26$ (78%)
    3.0$ (70%)
    2.55$ (87%)
    35.99$ (10%)
    3.04$ (70%)
    7.88$ (77%)
    4.25$ (75%)
    9.99$ (50%)
    0.45$ (85%)
    9.99$ (50%)
    1.88$ (81%)
    1.32$ (91%)
    1.72$ (89%)
    14.4$ (64%)
    1.2$ (80%)
    3.0$ (80%)
    14.99$ (50%)
    0.45$ (85%)
    3.19$ (79%)
    2.5$ (75%)

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