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Feature Friday - April 20, 2018

  • Creature AI now better copes with being in the same tile as something it's trying to kill or flee from.
  • Blood splatter no longer sticks to gases and holograms.
  • Gases no longer physically damage you if they're out of phase with you.
  • Sultan shrines and becoming nooks now show up on the alt display.
  • When you autoequip a weapon, it now defaults to equipping in an empty hand instead of replacing your primary hand's weapon. It still replaces your primary hand's weapon if all your hands are full.
  • Acid now eats through organic containers.
  • Eyeless crab shells and salthopper mandibles are no longer tagged as metal.
  • Corrupt bananas are no longer subject to electromagnetic pulses or rusting.
  • Corrupt bananas can no longer be laid as mines.
  • Scrap shovelers now have Dual Wield.
  • NPCs now take more care in avoiding fracti, campfires, torch sconces, torch posts, and arc sconces.
  • Oozes, snailmothers, ickslugs, snailmother eggs, and broken snailmother eggs no longer slip on slippery liquids.
  • NPCs no longer charge at things they shouldn't charge at.
  • Ovens are placed on top of doors less often (and so less frequently set them on fire).
  • Gases no longer shield things on the ground from being attacked.
  • Excluded merchant advertisements from baetyl requests.
  • Made items described on gravestones usually show up identified.
  • Made Hurdle, Longstrider, and Conatus grant the ability to sprint if you don't already have it.
  • Gave acid, oil, gel, and slime commerce value.
  • Made acid eat through organic containers it's poured into.
  • Hook and Drag and madpole latching no longer work if the target is out of phase with the attacker.
  • Dismembered limbs now have proper descriptions.
  • Specified that carnivores can't eat fungi.
  • Fixed the organic vs. inorganic statuses on several items.
  • Fixed a bug where pouring the entire contents of a container into another container prevented liquid effects from occurring in the second container. This allowed lava to be carried around by transferring it from one waterskin to another.
  • Fixed various instances of NPCs only wielding one of their natural weapons instead of both.
  • Fixed a bug that caused gases of different types to merge as if they were the same type.
  • Fixed a typo in gravestone text.
  • Fixed a typo in dismemberment notification.
  • Fixed a run-on sentence in Precognition messaging.
  • Updated credits.
  • [modding] You can now remove parts from an inherited blueprint by using the element in objectblueprints.xml.
  • [modding] The object blueprint XML now supports no-close-tag form. For example: .
  • [modding] Creatures with the 'slimewalking' tag can now properly walk over sap, wax, and honey without impediment.
  • [modding] The xtagGrammar element now supports the IsPlural property. IsPlural="true" specifies that the object should be treated as plural for purposes of text generation.
  • [modding] Added the Except property to the NoDamage part. Damage of the excepted type bypasses the NoDamage logic and does damage.
  • [modding] Separated plants and fungi more thoroughly in the object inheritance structure, with new 'Fungus' and 'BaseFungus' blueprints, and added 'LivePlant' and 'LiveFungus' tags where appropriate.


  • [ 2018-04-21 01:00:37 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    12.65$ (16%)
    25.19$ (16%)
    5.56$ (78%)
    16.99$ (15%)
    4.97$ (17%)
    7.50$ (70%)
    3.00$ (80%)
    8.99$ (40%)
    1.98$ (92%)
    37.29$ (25%)
    4.50$ (50%)
    24.89$ (17%)
    2.15$ (91%)
    16.57$ (17%)
    26.24$ (25%)
    23.44$ (33%)
    16.39$ (18%)
    4.12$ (17%)
    18.39$ (8%)
    12.74$ (15%)
    4.50$ (70%)
    16.97$ (15%)
    16.99$ (15%)
    33.97$ (15%)
    3.33$ (78%)
    1.63$ (18%)
    3.00$ (80%)
    10.78$ (17%)
    4.89$ (30%)
    21.22$ (15%)
    GAMERSGATE

    [ 1903 ]

    1.31$ (81%)
    1.31$ (81%)
    1.5$ (92%)
    0.75$ (92%)
    0.98$ (92%)
    0.6$ (92%)
    1.05$ (85%)
    3.0$ (85%)
    0.75$ (92%)
    18.75$ (62%)
    3.75$ (85%)
    1.35$ (89%)
    0.51$ (83%)
    3.67$ (47%)
    1.28$ (87%)
    0.68$ (89%)
    0.85$ (83%)
    2.25$ (85%)
    0.56$ (81%)
    4.88$ (62%)
    0.85$ (83%)
    1.76$ (91%)
    9.0$ (70%)
    0.75$ (85%)
    2.5$ (50%)
    0.79$ (89%)
    0.23$ (92%)
    11.99$ (60%)
    1.5$ (85%)
    3.75$ (62%)

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