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Feature Friday - May 4, 2018

  • Added a new item: gyrocopter backpack.
  • Added a new gas type: defoliant.
  • Added three tiers of defoliant grenades.
  • Added a defoliant-emitting vent.
  • Added a new heavy weapon: defoliant pump (acid-powered).
  • Smart use now only works on metal folding chairs if you've identified them; i.e., your default response to seeing strange tubes lying on the ground is no longer to sit on them.
  • You can no longer sprint while flying, and taking to the air while sprinting ends the sprint.
  • You can no longer use a bedroll while flying.
  • The following effects now cause flyers to crash land: asleep, exhausted, paralyzed, stuck, and stunned.
  • If you sit while flying, you now land first.
  • Falling to the ground while flying now interrupts autoexplore and autowalk.
  • NPCs can now use mechanical wings.
  • Mechanical wings no longer grant flying when wielded as a weapon.
  • You now see a message when a visible NPC starts or stops flying.
  • Mental mutations that can't be leveled no longer contribute extra points based on your Ego bonus to your psychic glimmer.
  • You can no longer have conversations with creatures who are sleeping, in stasis, stunned, confused, exhausted, or paralyzed, and vice versa.
  • Telepathy no longer allows you to trade with adjacent creatures who are frozen in blocks of ice.
  • Baetyls no longer request a particular sheet of graph paper.
  • Changed the color of sultan shrines in the alt display.
  • Changed the bit cost of some grenade types.
  • Changed the popup message when you activate an item that's booting up.
  • Fixed an issue that prevented you from attacking things that were in the same tile as other things you couldn't attack because they were flying or phased.
  • Fixed an issue that allowed you to trade with the zealot of the Six Day Stilt via telepathy.
  • Fixed some mutation-based abilities taking two turns to use instead of one.
  • Fixed a bug that caused thirst-based cooking affects to also affect your hunger.
  • Fixed an occasional error that occurred during game startup.
  • [modding] The MechanicalWings part now supports the following properties: Level (equivalent to level of the Wings mutation, defaults to 1), RequiresOngoingEffort (whether the item is manually operated and stops working because of incapacitating effects, defaults to true), WorksWhenHeld (whether the item bestows flight when wielded as a weapon, defaults to false), ChargeUse (an amount of charge to draw per turn of operation, defaults to 0; specifying a number greater than 0 also makes the item vulnerable to EMP effects), BaseFallChance (the base chance out of 200 that the user falls in a given turn (Level gets substracted from this), defaults to 5), and CrashBreakChance (the chance out of 100 that the item breaks while crashing, defaults to 1). The MechanicalWings part now also integrates with BootSequence.
  • [modding] The Wings mutation now supports the BaseFallChance property (the base chance out of 200 that the wielder falls in a given turn (Level gets substracted from this), defaults to 5).
  • [modding] The ConversationScript part now supports the following properties: Quest, PreQuestConversationID, InQuestConversationID, and PostQuestConversationID. If Quest is specified, then the other properties, if specified, override the ConversationID while the quest is unstarted, started but unfinished, and finished, respectively.
  • [modding] The GasDamaging part now supports the following properties: AffectEquipment (whether the gas also damages items equipped by characters it affects, defaults to false) and AffectCybernetics (whether the gas also damages cybernetics implanted in the characters it affects, defaults to false).


    [ 2018-05-05 02:10:06 CET ] [ Original post ]

  • Caves of Qud
    Freehold Games Developer
    Freehold Games Publisher
    2015-07-15 Release
    Game News Posts: 439
    🎹🖱️Keyboard + Mouse
    Overwhelmingly Positive (7325 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Caves of Qud - Linux [214.01 M]
    Available DLCs:
    • Caves of Qud - Pet Pack 1
    Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6087 ]

    11.11$ (44%)
    3.90$ (70%)
    13.60$ (66%)
    11.04$ (15%)
    4.00$ (80%)
    8.47$ (15%)
    38.21$ (15%)
    4.00$ (80%)
    4.12$ (17%)
    18.39$ (8%)
    3.31$ (78%)
    24.00$ (60%)
    4.50$ (70%)
    7.87$ (74%)
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    25.46$ (15%)
    0.63$ (87%)
    25.16$ (16%)
    28.97$ (42%)
    2.59$ (74%)
    7.18$ (71%)
    11.04$ (15%)
    14.99$ (70%)
    1.00$ (75%)
    20.99$ (16%)
    3.29$ (18%)
    4.00$ (60%)
    7.95$ (20%)
    7.76$ (78%)
    2.34$ (82%)
    GAMERSGATE

    [ 3241 ]

    0.45$ (85%)
    0.86$ (57%)
    10.0$ (75%)
    0.85$ (91%)
    17.99$ (28%)
    2.23$ (75%)
    3.75$ (85%)
    5.0$ (75%)
    1.0$ (80%)
    2.0$ (80%)
    1.76$ (91%)
    2.25$ (89%)
    6.0$ (70%)
    0.88$ (91%)
    10.0$ (75%)
    5.4$ (82%)
    17.99$ (40%)
    2.0$ (80%)
    2.0$ (75%)
    14.4$ (64%)
    8.0$ (60%)
    18.0$ (55%)
    4.8$ (76%)
    7.5$ (81%)
    2.5$ (75%)
    0.51$ (83%)
    25.0$ (50%)
    7.5$ (75%)
    4.88$ (62%)
    2.5$ (50%)

    FANATICAL BUNDLES

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    7 days, 16 hours, 44 minutes


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    HUMBLE BUNDLES

    Time left:

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    16 days, 10 hours, 44 minutes

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