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The Generated Villages and Alternate Starts Feature Arc

"Joppa? Never heard of it." -Mehmet Previously you began every game of Qud in Joppa, a starting village with handcrafted architecture, history, customs, NPCs, and player quests. Joppa’s consistency helps new players acclimatize to the strange world of Qud, both its unfamiliar, far-future setting and its hybrid handcrafted / generated approach to worldbuilding. But for veterans who’ve started dozens+ games of Caves of Qud, the opening can feel repetitive. So, as an alternative to Joppa, we added procedurally generated villages to start the game in. They have their own generated quests that’ll take you through the early game and link you back up to the trunk of the main quest. Or you can you use them as a launching point to explore the world on your own terms. The two big cornerstones of this patch are village generation and dynamic quest generation. In addition to the starting village, we added villages across the rest of Qud, too. Every aspect of these villages is generated, including their own unique histories that are discoverable through various storytelling traditions. They also include their own fully dynamic quests. In sum, generated villages are a culmination of all our generative systems work up until this point.

  • We added generated villages across Qud. Each village has its own generated faction, history, architecture, relationship with local resources, storytelling tradition, proverb, signature dish, signature skill, named & unnamed NPCs, and quests.
  • We added a fully dynamic quest generation system that produces unique quests for each village. This may have additional applications in the future.
  • In addition to Joppa, you now have the option to start the game in a generated village in one of four regions.
      Each option has its own benefits.
      • Random village in the salt marsh:
        • Village teaches Harvestry.
        • +50 reputation with insects and fish.
        • Start with a pair of croccasins.
      • Random village in the salt dunes:
        • Village teaches Fasting Way.
        • +100 reputation with reptiles.
        • Start with an Issachari banner.
      • Random village in the desert canyons:
        • Village teaches Wayfaring.
        • +50 reputation with equines, tortoises, and vines.
      • Random village in the hills:
        • Village teaches Butchery.
        • +100 reputation with hermits.
        • Start with a blood-stained neck-ring.
    • Starting villages are guaranteed to have two questgivers, a warden, and a merchant.
    • Starting villages are guaranteed to have a quest that gives you a recoiler reward and a follow-up quest that leads you to Grit Gate.
  • Added a new quest, A Signal in the Noise.
  • Added various types of monuments that depict village histories.
  • Added a whole slew of new furniture, including chairs, beds, floor cushions, dressers, tables, vessels, and high-tech furniture.
  • Added procedurally-generated wall types sourced from plant parts, animal parts, or metals.
  • Added a new static faction, the Farmers' Guild, and dozens of new generated factions.
  • Added procedurally generated stone and marble statues.
  • You can now pray at shrines and statues.
  • You can now desecrate shrines and statues.
  • Fixed many, many bugs and made many other small feature tweaks.
  • As with everything in Qud, villages will continue to grow.


  • [ 2018-07-10 20:51:08 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    41.47$ (17%)
    26.39$ (12%)
    49.39$ (18%)
    49.64$ (17%)
    2.37$ (84%)
    3.88$ (81%)
    3.78$ (68%)
    16.97$ (15%)
    17.19$ (14%)
    16.59$ (17%)
    14.31$ (76%)
    8.00$ (60%)
    15.90$ (20%)
    13.79$ (8%)
    6.00$ (70%)
    16.39$ (18%)
    5.32$ (73%)
    12.74$ (15%)
    2.22$ (78%)
    16.96$ (15%)
    17.59$ (12%)
    17.59$ (56%)
    3.95$ (78%)
    25.46$ (15%)
    21.24$ (15%)
    16.79$ (16%)
    2.37$ (84%)
    1.64$ (18%)
    25.99$ (19%)
    1.15$ (81%)
    GAMERSGATE

    [ 1903 ]

    0.18$ (91%)
    7.88$ (74%)
    1.5$ (92%)
    0.68$ (89%)
    0.85$ (83%)
    1.5$ (92%)
    9.37$ (63%)
    1.84$ (74%)
    1.84$ (74%)
    1.5$ (85%)
    0.53$ (92%)
    1.31$ (81%)
    2.81$ (81%)
    9.0$ (77%)
    0.6$ (85%)
    2.25$ (77%)
    2.03$ (89%)
    3.75$ (85%)
    8.24$ (59%)
    7.99$ (20%)
    0.6$ (92%)
    5.25$ (74%)
    2.88$ (59%)
    5.63$ (81%)
    0.75$ (85%)
    0.75$ (92%)
    1.05$ (85%)
    1.05$ (85%)
    0.38$ (92%)
    15.0$ (70%)

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