Feature Friday - September 21, 2018 [Hindren Patch]
[ 2018-09-21 21:36:31 CET ] [ Original post ]
- Qud's augurs have read the petals on the wind and agree: the deerfolk who call themselves 'hindren' are real, and their hidden village exists. The hindren patch is now live!
- Added a new village: Bey Lah, hidden in the flowerfields.
- Added a new faction: hindren of Bey Lah.
- Added several new hindren NPCs.
- Added a chain of quests: Petals on the Wind, Find Eskhind, and Kith and Kin.
- Added a new signature dish: mah lah soup.
- Added a new denizen to the Stiltgrounds.
- Added Kindrish, the ancestral bracelet heirloom of the hindren.
- Added a few other legendary hindren items.
- Added some procedural love poetry.
- We made a bunch of enhancements to the prerelease input manager.
- Updated to the latest version of Rewired.
- Cancel now properly escapes out of most menus.
- Improved the styling of the control mapping screen.
- Alt (in the key mappings) + Use now uses the menu-based interaction mode.
- Changed "get nearby" to "interact nearby", allowing a button to be mapped to menu-based interaction.
- Fixed an issue that caused navigation of the control mapping screen to freeze.
- Fixed an issue that caused the prerelease trade screen to not function properly when used via gamepad.
- Fixed an issue that prevented the trade screen mappings from functioning properly on the classic trade screen.
- Vibro weapon penetration is now visible in weapon stat display.
- The following actions can no longer be taken while frozen: Slam, Conk, Dismember, Hook and Drag, Hamstring, Hobble, Shank, Flurry, Jump, Heal, Staunch Wounds, Set Limb, Sweep, Butcher, Harvest, and trash rifling.
- Shank no longer double counts some negative status effects.
- Conk now takes its target's anatomy into account.
- Hook and Drag now properly requires an axe in the primary hand.
- Added a tile for Grit Gate's intercom.
- Fixed a bug that stopped vibro weapons from consuming charge.
- Added Kindrish, the ancestral bracelet heirloom of the hindren.
- Tweaked the Bey Lah map.
- Added some more chronology entries.
- Fixed some clue tagging and quest outcome issues.
- Tweaked Kith and Kin rewards.
- Changed some aspects of how Kith and Kin's completion affects Bey Lah's fate.
- Gave Eskhind's hideout a minimum distance from Bey Lah.
- Added reputation rewards for completing Kith and Kin.
- Made clue items appear around Bey Lah more sensibly.
- Moved Eskhind to the Hindriarch's hut when appropriate.
- Added conditional dialog options with appropriate hindren for when you recover Kindrish.
- Added a procedurally generated sonnet.
- Changed Lulihart's water ritual rewards.
- Added some additional tiles.
- Changed some quest dialog.
- Added a choice signature to the Kith and Kin reward dialog.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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