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Feature Friday - September 28, 2018

  • We made a bunch of enhancements to the body part system.
    • Made dynamic body part growth and loss much smarter. Example: if a creature loses all their hand-like parts, they also lose the ability to wield missile weapons unless their body plan specifies otherwise.
    • Configured most body parts of the same type in a lateral arrangement and made newly grown body parts respect laterality. This means some body parts have been dynamically renamed (ex: "upper left arm").
    • Limb regeneration smartly respects laterality.
    • Losing mobility-granting limbs now bestows a move speed penalty in proportion to the number of mobility-granting limbs you have left. For instance, losing one set of legs as a spider is less impactful than losing your feet as a humanoid.
    • Creature descriptions are now dynamically modified with descriptions of the creatures' missing body parts.
    • We added new body plans for the following creature types: birds, snakes, worms, snails, slugs, insects, spiders, humanoid robots, bipedal robots, quadrupedal robots, hexapedal robots, treaded robots, hovering robots, bushes, fungi, cacti, flowers, vines, trees, various kinds of animated walls, various kinds of animated doors, various kinds of animated chairs, various kinds of animated beds, animated pillows, and animated vaned and railed mechanisms.
    • Updated several existing body plans.
    • Added some new unarmed attack types for various body plans.
    • Different types of robot limbs now potentially disassemble into different types of bits.
    • Designated severed robot limbs as scrap.
    • Helping Hands now additionally adds a "Robo-Hands" slot.
    • Ulnar stimulators now use charge, have a boot sequence, and only work on biological hands.
    • Jab's bonus now gets more consistently applied when you have the Multiple Arms mutation or robo-limbs.
    • The gun rack cybernetic implant now adds a pair of hardpoints (missile weapon slots that dismember into scrap).
    • The motorized treads cybernetic implant now converts your Feet body part to a Lower Body and adds a pair of Tread limbs attached to it.
    • Motorized treads now add to your stability rolls, like magnetized boots do.
    • Added tread guard items that can be mounted on treads.
    • Adds dynamic messaging around losing and regenerating limbs.
    • Fixed various bugs with dismemberment, limb regeneration, and the process of acquiring a fungal infection on a limb.
  • Hyrkhounds' acid-dripping fangs now do acid damage rather than fire damage.
  • You no longer lose your proper noun status while you are dominating a creature.
  • The following actions can no longer be taken while frozen: Lunge, Swipe, Shield Slam, Shield Wall, Rebuke Robot, Empty the Clips, Draw a Bead, Charge, Juke, Sprint, Deploy Turret, Lay Mine, Recharge Cell, tinkering, and changing stances.
  • Berate and Proselytize can no longer be performed while frozen, except by telepaths.
  • Fixed a bug that caused Menacing Stare to use a much larger Ego-based modifier than was intended.
  • You can now maintain a mark on a target (via Draw a Bead) through force fields you can fire through.
  • You can now Jump into or through a force field that you can pass through.
  • NPC activation of Shield Wall no longer mistakenly displays a message as if they had activated Sprint.


  • [ 2018-09-29 01:30:38 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    16.59$ (17%)
    5.03$ (16%)
    16.39$ (18%)
    12.89$ (14%)
    25.19$ (16%)
    1.95$ (87%)
    24.89$ (17%)
    20.74$ (17%)
    16.99$ (15%)
    12.29$ (18%)
    12.63$ (16%)
    9.40$ (53%)
    11.99$ (20%)
    24.79$ (17%)
    20.49$ (18%)
    1.98$ (92%)
    41.31$ (17%)
    12.67$ (15%)
    24.89$ (17%)
    26.69$ (56%)
    31.87$ (20%)
    11.25$ (55%)
    1.93$ (81%)
    16.00$ (73%)
    4.44$ (78%)
    57.79$ (17%)
    47.99$ (20%)
    3.29$ (45%)
    3.25$ (75%)
    8.79$ (12%)
    GAMERSGATE

    [ 1903 ]

    3.38$ (89%)
    0.53$ (92%)
    1.25$ (75%)
    2.63$ (62%)
    7.49$ (63%)
    3.99$ (20%)
    4.75$ (84%)
    1.13$ (92%)
    2.63$ (74%)
    7.99$ (20%)
    1.13$ (92%)
    1.31$ (81%)
    4.5$ (75%)
    4.95$ (83%)
    2.63$ (92%)
    1.13$ (92%)
    0.68$ (83%)
    0.53$ (92%)
    0.85$ (91%)
    5.63$ (62%)
    0.75$ (85%)
    1.05$ (85%)
    5.39$ (55%)
    0.85$ (83%)
    2.7$ (77%)
    6.8$ (66%)
    2.1$ (70%)
    7.88$ (74%)
    6.0$ (80%)
    0.23$ (92%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 51 minutes


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    Time left:

    15 days, 3 hours, 51 minutes

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