TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Feature Friday - November 16, 2018

  • We added furniture to Joppa and Kyakukya.
  • We made Tam, dromad merchant, better able to defend himself.
  • You can now cook with salt, asphalt, and cloning draught.
  • Liquids bought from the alchemist can now be cooked with.
  • Meals cooked from village ovens no longer ever bestow a permanent +1 AV.
  • Cooking recipe names are now more varied (there'll be less names like "Baklava with Smoked Baklava on top of Baklava").
  • Adjusted the way fish and farmers feel about each other.
  • Data disk descriptions now indicate if you already know their blueprint.
  • Once open, the double doors in Grit Gate no longer permanently re-lock if you close them.
  • NPCs now don't want to trade their natural weapons as often.
  • NPCs are now smarter about what equipment they use.
  • NPCs no longer compulsively remove old gear before equipping new gear.
  • Fixed a bug that caused companion NPCs not to consider whether they should equip new gear after you trade with them through via the chat menu.
  • If you recruit Indrix after completing his quest, he no longer immediately equips the amaranthine prism.
  • Wardens Esther now equips her shield.
  • NPCs no longer attempt to fire missile weapons at targets further away than their weapons' maximum range.
  • NPCs are now willing to fire missile weapons and throw thrown weapons at targets that are occluded by other hostile creatures.
  • Fixed a bug that caused NPCs to not fire heavy missile weapons at targets protected by force fields.
  • Recycling suits, portable beehives, and other liquid-generating equipment no longer generate liquid when unequipped or equipped improperly.
  • Pathfinding now prefers not to walk over ironshrooms.
  • Wearing multiple compass bracelets no longer cumulatively reduces your chance of getting lost.
  • Burrowers now more pointedly prefer moving through open space to burrowing. This means villages of burrowers won't demolish their dwellings quite so quickly.
  • The default action when interacting with trash is now (usually) 'rifle' if you have access to it.
  • When you have multiple flight effects active, the reduction to your chance of getting lost is now based on the flight effect that gives you the most beneficial result.
  • Uninstalling the giant hands implant now unequips any two-handed items you're wielding.
  • Two-handed items that prevent themselves from being unequipped are no longer one-hand equippable with the giant hands implant.
  • Fixed a bug in weapon penetration display that caused your strength modifier to be double counted.
  • Added a new debug option: 'Show debug text for chance of getting lost'. When enabled, your chance of getting lost is displayed as you move across the world map.
  • Puffer fungi now only puff if there is something nearby that they are not friendly to.
  • Force fields that overlap with normal walls no longer produce a broken tile image.
  • There is now an interaction menu option to gently wake up a sleeping NPC.
  • [modding] Removed most of the extraneous XPvalue stats on creature blueprints.
  • [modding] The NavigationBonus part is now an IPoweredPart with that class's fields and WorksOnEquipper = true. Its Amount field is now a string PercentBonus die roll that defaults to "10". It has the following new fields:
    • SingleApplicationKey -- a string that, if provided, is used as the name of an event parameter that the part sets on events it is applied to. It won't modify events that already have the event parameter, so that navigation bonuses can be made non-cumulative.
    • TravelClass -- a string used to specify a skill name, like the TravelClass attribute on terrain objects, so that the part only applies to travel in that skill's specified terrain.
    • ShowInShortDescription -- a boolean for whether the part appends its behavior to the item's short description, defaults to true.


    [ 2018-11-17 00:43:27 CET ] [ Original post ]

  • Caves of Qud
    Freehold Games Developer
    Freehold Games Publisher
    2015-07-15 Release
    Game News Posts: 439
    🎹🖱️Keyboard + Mouse
    Overwhelmingly Positive (7325 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Caves of Qud - Linux [214.01 M]
    Available DLCs:
    • Caves of Qud - Pet Pack 1
    Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6087 ]

    4.12$ (17%)
    7.03$ (77%)
    49.79$ (17%)
    8.39$ (16%)
    1.75$ (88%)
    21.22$ (15%)
    6.75$ (73%)
    2.14$ (79%)
    37.49$ (25%)
    12.59$ (16%)
    22.29$ (55%)
    23.99$ (-20%)
    12.59$ (16%)
    8.87$ (78%)
    10.19$ (15%)
    20.65$ (17%)
    4.22$ (15%)
    33.97$ (15%)
    16.79$ (16%)
    1.24$ (79%)
    9.90$ (67%)
    8.39$ (16%)
    12.50$ (37%)
    20.00$ (50%)
    1.76$ (75%)
    20.99$ (16%)
    17.59$ (12%)
    4.12$ (79%)
    0.63$ (87%)
    45.47$ (35%)
    GAMERSGATE

    [ 3241 ]

    34.99$ (30%)
    4.19$ (30%)
    2.5$ (75%)
    12.0$ (60%)
    1.6$ (80%)
    9.99$ (50%)
    19.59$ (30%)
    1.05$ (85%)
    3.26$ (78%)
    17.99$ (40%)
    21.59$ (28%)
    0.45$ (85%)
    13.59$ (32%)
    6.11$ (49%)
    2.5$ (75%)
    3.75$ (81%)
    4.0$ (80%)
    3.75$ (75%)
    9.99$ (50%)
    0.9$ (92%)
    18.74$ (25%)
    0.86$ (57%)
    1.0$ (80%)
    4.95$ (67%)
    1.28$ (87%)
    8.7$ (65%)
    3.75$ (85%)
    5.63$ (62%)
    6.6$ (74%)
    1.31$ (81%)

    FANATICAL BUNDLES

    Time left:

    7 days, 16 hours, 58 minutes


    Time left:

    13 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    10 days, 16 hours, 58 minutes


    Time left:

    35 days, 16 hours, 58 minutes


    Time left:

    15 days, 16 hours, 58 minutes


    Time left:

    7 days, 16 hours, 58 minutes


    Time left:

    42 days, 16 hours, 58 minutes


    Time left:

    31 days, 16 hours, 58 minutes


    Time left:

    28 days, 16 hours, 58 minutes


    Time left:

    36 days, 16 hours, 58 minutes


    Time left:

    38 days, 16 hours, 58 minutes


    HUMBLE BUNDLES

    Time left:

    2 days, 10 hours, 58 minutes


    Time left:

    16 days, 10 hours, 58 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE