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Feature Friday and Stratification Patch Update

Hey all, Today we posted a small weekly patch and an early beta for our Underground Stratification patch, which adds 50+ new monsters and geological strata to the underground cave systems. It's an early beta meant to ferret out technical issues, so the content is fragmentary. The full patch will go live in a week or two, and in the meantime we'll be posting more fleshed out beta updates to the 'beta' branch. If you'd like to help us test, switch to the beta branch and post your technical issues here. Below are the weekly patch notes. Live and drink, friends.

  • Mines and bombs have some new interaction options.
  • Clones no longer get permanent copies of temporary limbs.
  • You can no longer pour negative drams of liquids.
  • Taking damage from a fire started by an unknown or dead culprit no longer breaks the resulting message text.
  • Fixed some bugs that caused schematics drafters to lose their sale inventory and various merchants to restock gear not meant for sale.
  • [modding] The Capacitor, Circuitry, Clockwork, EnergyCell, and Flywheel parts' TechScanChargeDisplayStyle field has been replaced with AltChargeDisplayStyle, and the string field AltChargeDisplayProperty has been added. This field specifies the intproperty that, if greater than zore on the player, causes the AltChargeDisplayStyle to be used. AltChargeDisplayProperty defaults to "TechScannerEquipped" except for Clockwork, which defaults to "StructureScannerEnabled".
  • [modding] There is a new charge display style, "bio" (for use in fields like ChargeDisplayStyle and AltChargeDisplayStyle).
  • [modding] Added a new part, Biocapacitor. This is a subclass of Capacitor and identical except for different defaults: ChargeRate - 3, MaxCharge - 5000, MinimumChargeToExplode - 2500, Description - "biocapacitor", ChargeDisplayStyle - "bio", AltChargeDisplayProperty - "BioScannerEnabled", and ChargeLossDisable - false.
  • [modding] Added a new field to charge-storing parts, ConsiderLive. It's a bool that controls whether the part is considered to contain "live" charge that can be manipulated by effects restricted to live charge. It's set to false by default for LiquidFueledEnergyCell, LiquidFueledPowerPlant, Clockwork, and Flywheel, and true by default for Capacitor, Circuitry, and EnergyCell.
  • [modding] The object specification syntax used in various contexts, most notably the default value of EnergyCellSocket.SlottedType, now uses @ to designate a population table specification instead of :. This change was made for consistency with other contexts.
  • [modding] The ModifyAttackingSave and ModifyDefendingSave events now have a new int parameter, Actual, that's set to 1 if a save is actually being carried out and 0 if the system is prospectively retrieving save modifiers to estimate a save's chances. In the latter case, Roll and NaturalRoll both start at 0, though they may be modified by event handlers.
  • [modding] The GenericInventoryRestocker part now restocks based on the population table in the tag GenericInventoryRestockerPopulationTable, not InventoryPopulationTable.


  • [ 2019-01-05 01:18:22 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    1.77$ (65%)
    0.50$ (90%)
    8.47$ (15%)
    11.61$ (17%)
    7.54$ (50%)
    24.87$ (17%)
    14.99$ (40%)
    9.17$ (69%)
    31.49$ (10%)
    9.95$ (17%)
    1.15$ (81%)
    27.59$ (8%)
    21.22$ (-42%)
    7.95$ (20%)
    5.77$ (17%)
    9.17$ (69%)
    54.49$ (22%)
    6.60$ (17%)
    25.79$ (14%)
    61.39$ (12%)
    16.57$ (17%)
    15.00$ (50%)
    27.59$ (8%)
    4.24$ (15%)
    33.96$ (15%)
    7.35$ (8%)
    12.44$ (17%)
    5.92$ (73%)
    9.90$ (67%)
    33.59$ (16%)
    GAMERSGATE

    [ 1903 ]

    0.56$ (81%)
    1.5$ (85%)
    3.75$ (85%)
    0.53$ (92%)
    1.95$ (85%)
    10.91$ (22%)
    3.75$ (62%)
    1.13$ (92%)
    1.69$ (81%)
    2.1$ (74%)
    0.75$ (85%)
    3.4$ (83%)
    1.69$ (89%)
    4.5$ (77%)
    5.63$ (62%)
    0.45$ (92%)
    2.25$ (62%)
    3.75$ (81%)
    6.74$ (55%)
    1.13$ (92%)
    12.0$ (60%)
    2.55$ (87%)
    8.24$ (59%)
    1.31$ (81%)
    1.35$ (92%)
    7.5$ (70%)
    5.25$ (74%)
    3.0$ (85%)
    3.75$ (81%)
    5.0$ (50%)

    FANATICAL BUNDLES

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