TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Feature Friday - February 1, 2019

2.0.164.0

  • Added a new book: Council at Gamma Rock.
  • Sapient plants are now considered to have minds and can be interacted with in all the ways mental interaction is supported (e.g., domination, beguiling, etc).
  • You can now throw things through your own force fields.
  • Haggabah can now be detected by Heightened Hearing and Sense Psychic.
  • Feral lah pods now inherit the attitudes of their parent feral lah plant.
  • Lurking beth clusters spawned by Burgeoning are now friendly to the spawner.
  • Visiting a town of NPCs with amnesia no longer causes you to get amnesia.
  • Waydroids are once again hostile by default.
  • Dominating creatures now causes less sudden hostility to develop between your companions and nearby creatures.
  • Brightshrooms no longer get locked onto in autolook mode.
  • Urchin belchers now belch urchins less continuously.
  • Engulfing attacks now respect phase and flight.
  • Thrown weapons now respect phase.
  • Various abilities that respected phase at some point but then regressed now do so again.
  • Sturdy items are now properly protected from becoming cracked.
  • Life and stat saps properly drain stats again.
  • Resistance bonuses gained from cooking with the gland paste of various bearded lizards are no longer permanent.
  • Turrets set up by turret tinkers now have the correct appearance.
  • Turret tinkers and miners no longer hijack control of their input when you dominate them.
  • Girshlings, scorpiocks, and agolzvuvs equip their natural weapons again.
  • Clones spawned by clonelings now spawn with their natural equipment.
  • Thrown weapons are now stopped by physical solidity instead of visual occlusion.
  • Thrown weapons can now pass through force fields that you can fire missile weapons through.
  • Tweaked the stats of a bunch of plants.
  • Fixed a couple of bugs that caused magnetic attraction to destroy the attracted objects.
  • Fixed a bunch of errors that occurred when nest-type objects spawned as Mechanimist converts or the Stilt librarian.
  • Fixed an issue that caused corrosive gas breathed from a mouth to not survive save/load cycles.
  • Fixed an occasional error in randomized character generation.
  • Fixed a bug that caused spurious mutations to sometimes appear on the character review screen for true kin when no cybernetic implant was chosen.
  • [modding] Fixed an issue that caused worlds.xml to not properly hotload when a scripting mod that included it was approved. Previously, you had to restart the game to load the changes.


  • [ 2019-02-02 02:40:19 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    24.89$ (17%)
    33.17$ (17%)
    36.89$ (18%)
    1.68$ (89%)
    8.47$ (15%)
    3.33$ (78%)
    7.20$ (64%)
    24.98$ (58%)
    3.27$ (78%)
    33.17$ (17%)
    4.24$ (15%)
    37.59$ (25%)
    7.49$ (25%)
    25.47$ (15%)
    2.00$ (80%)
    26.09$ (13%)
    49.79$ (17%)
    41.31$ (17%)
    1.50$ (90%)
    17.36$ (31%)
    10.00$ (60%)
    18.39$ (8%)
    1.36$ (91%)
    4.14$ (17%)
    1.11$ (78%)
    4.44$ (78%)
    20.72$ (17%)
    5.94$ (15%)
    4.39$ (78%)
    21.49$ (14%)
    GAMERSGATE

    [ 3198 ]

    1.13$ (92%)
    0.94$ (81%)
    2.0$ (80%)
    1.69$ (89%)
    1.84$ (74%)
    0.89$ (87%)
    2.5$ (75%)
    0.3$ (92%)
    22.49$ (25%)
    5.4$ (73%)
    1.94$ (84%)
    10.8$ (82%)
    1.5$ (85%)
    5.0$ (75%)
    1.13$ (89%)
    8.0$ (60%)
    11.99$ (20%)
    1.5$ (81%)
    3.4$ (83%)
    0.08$ (92%)
    8.0$ (60%)
    13.49$ (10%)
    3.8$ (81%)
    3.52$ (65%)
    4.75$ (81%)
    1.13$ (92%)
    0.79$ (89%)
    10.0$ (75%)
    8.0$ (60%)
    3.6$ (82%)

    FANATICAL BUNDLES

    Time left:

    0 days, 16 hours, 43 minutes


    Time left:

    23 days, 16 hours, 43 minutes


    Time left:

    5 days, 16 hours, 43 minutes


    Time left:

    36 days, 16 hours, 43 minutes


    Time left:

    42 days, 16 hours, 43 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 10 hours, 43 minutes


    Time left:

    3 days, 10 hours, 43 minutes


    Time left:

    12 days, 10 hours, 43 minutes


    Time left:

    19 days, 10 hours, 43 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE