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Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 447
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (9464 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Feature Friday - February 8, 2019

2.0.165.0

  • Most static quests now award reputation when completed.
  • The maps "behind" the Spindle are no longer empty.
  • Slam now costs a turn and goes on cooldown when used on inanimate objects.
  • Quests with level-based rewards, like More Than a Willing Spirit, now indicate that their rewards are level-based in the quest accept dialog and on the quest screen.
  • The asphodelytes now get along a *little* better with the other inhabitants of Omonporch.
  • Red death dacca are now trees.
  • Changed the tile for banana tree.
  • Added new worldmap tiles for the banana grove.
  • The attack indicators of lithofex and decarbonizer are now visible even if you can't see the creatures, and they now indicate the full path of the attack.
  • Astral tethering now inhibits the cloning effects of gelatinous prisms and antiprisms. Cloning can still occur but it's less likely.
  • Ontological anchors now have their effectiveness reduced in proportion to their wearer's psychic glimmer (even if it's below 20).
  • Gave the Putus Templar long blade expertise.
  • Tweaked the Putus Templar tiles.
  • Player melee hits now display their penetration numbers again.
  • Clonelings no longer clone your original body while you're dominating another creature.
  • During liquid pouring, containers are no longer emptied until you confirm the number of drams you want to pour into them.
  • Fixed some issues with item stacks and auto-disassemble where scrap occasionally stuck around even after it was disassembled for bits.
  • Fixed a rare bug that occurred when the phased effect ended.
  • Fixed a crash caused by interdictor effect rendering.
  • Fixed a bug that occasionally broke the recoiler UI on use. [Modding] Added support for a new zone template tag, , that places the contents of the tag in a single random region on the map. [Modding] Added a new part, Uplift, that uplifts the parent creature object to a named unique. [Modding] Added a new part, Followers, that generates followers for the parent creature object. It has one field: Table (a population table that specifies the followers to generate). [Modding] Added a new quest field, BonusAtLevel, where you can specify if the quest has bonus rewards if completed by certain levels. If you do, those quests indicate that their rewards are level-based on the appropriate screens. Below are some additional patch notes from last week that were left out.
  • Preserving an exotic food now only takes you back one menu step if you have other exotic foods to preserve.
  • Added a UI option to change the take all binding to F1.
  • Added F2 as an additional store items bind.
  • Fixed some lockups caused by attempting to gain another mutation when you already have all the available mutation.
  • Added a UI option that lets you map shift + direction to pagination keys (defaults to no, currently doesn't work for numpad direction input).
  • [Modding] Having a player body without a Stomach no longer causes the game to crash.
  • [Modding] Added new fields to the XML quest specification, Factions and Reputation, that allow quests to grant reputation rewards (ex: Factions="Joppa,Farmers" Reputation="100").


    [ 2019-02-09 02:58:57 CET ] [ Original post ]

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space

    GAMEBILLET

    [ 6077 ]

    7.44$ (17%)
    8.46$ (15%)
    25.46$ (15%)
    24.87$ (17%)
    20.74$ (17%)
    24.87$ (17%)
    33.19$ (17%)
    8.46$ (15%)
    12.44$ (17%)
    41.96$ (16%)
    16.79$ (16%)
    13.34$ (11%)
    16.57$ (17%)
    49.79$ (17%)
    2.74$ (73%)
    25.48$ (15%)
    9.78$ (61%)
    16.59$ (17%)
    17.59$ (12%)
    7.54$ (16%)
    13.34$ (11%)
    26.34$ (12%)
    33.14$ (17%)
    8.39$ (16%)
    4.95$ (17%)
    4.95$ (17%)
    17.19$ (14%)
    41.49$ (17%)
    2.59$ (96%)
    16.94$ (15%)
    GAMERSGATE

    [ 2063 ]

    1.11$ (91%)
    2.55$ (83%)
    5.09$ (49%)
    0.34$ (91%)
    0.53$ (89%)
    0.42$ (79%)
    8.5$ (83%)
    1.45$ (91%)
    4.25$ (91%)
    1.02$ (91%)
    2.4$ (76%)
    1.28$ (91%)
    2.4$ (70%)
    0.43$ (91%)
    12.74$ (58%)
    3.4$ (91%)
    2.03$ (86%)
    1.7$ (91%)
    4.25$ (83%)
    4.59$ (74%)
    6.8$ (83%)
    0.9$ (91%)
    4.25$ (83%)
    13.6$ (66%)
    3.06$ (74%)
    1.91$ (87%)
    1.19$ (83%)
    3.83$ (87%)
    18.75$ (62%)
    1.28$ (91%)
    MacGamestore

    [ 4245 ]

    0.99$ (90%)
    1.49$ (85%)
    1.19$ (88%)
    5.99$ (85%)
    2.49$ (88%)
    8.79$ (78%)
    3.74$ (75%)
    4.99$ (80%)
    17.99$ (10%)
    1.99$ (80%)
    1.19$ (88%)
    0.99$ (75%)
    9.99$ (80%)
    2.49$ (75%)
    1.10$ (93%)
    67.19$ (16%)
    1.19$ (91%)
    1.99$ (87%)
    8.99$ (10%)
    4.98$ (75%)
    3.99$ (87%)
    1.29$ (91%)
    15.99$ (20%)
    5.09$ (66%)
    2.89$ (86%)
    2.49$ (75%)
    10.39$ (77%)
    3.99$ (73%)
    1.19$ (88%)
    1.09$ (95%)

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