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Feature Friday - February 15, 2019

2.0.166.0

  • We refreshed the banana grove.
    • Changed the stats, behaviors, and descriptions of the following creatures and plants: cyclopean gibbon, red death dacca, gelatinous palms (now called irritable palms), and fruit flies (now called adiyys).
    • Added new tiles for banana trees and bananas.
    • Added a new plant to the banana grove: dicalyptus tree.
    • Added a new disease: ???
    • Added instructions for the new disease's cure to the Corpus Choliys.
    • Added a new cooking ingredient: sun-dried bananas.
    • Bananas can now be preserved into sun-dried bananas.
    • There are now occasionally villages in the banana grove.
  • Many liquid containers can now be sealed and unsealed.
  • You now get the appropriate reputation bonuses and penalties when your companions kill a reputation-awarding creature.
  • Except for in the starting village, you can no longer perform the water ritual with the wardens of dynamic villages.
  • Pathfinding and autoexplore now avoid aloes.
  • Dynamic item retrieval quests now properly complete if the item is in your inventory when you receive the quest.
  • Wardens are less likely to be hostile to the villagers they protect, and vice versa.
  • Plants summoned by Burgeoning are now friendly to the caster's party leader (and their leader, all the way up the chain). This means your companions can use Burgeoning without causing havoc in the party.
  • The descriptions of reputation-awarding creatures now more accurately reports the correct factions those creatures are loved by.
  • Dominating creatures with Heightened Hearing or Sense Psychic no longer continues to give you hypersensory information after the domination ends or the mutation is removed.
  • Baetyls now take only the number of objects they requested, not the entire stack.
  • When you empty a container to fill it with another liquid, the emptied liquid now appears in your tile rather than disappearing.
  • Carrying a ceremonial vibrokhopesh in a container no longer prevents you from moving to the world map.
  • Fidget cells no longer slow the game down as drastically when you're moving on the world map.
  • Unreal objects are no longer auto picked up.
  • Fixed a bug with engulfing creatures.
  • Prone creatures will now have to stand up before they attack or otherwise act, not after.
  • Companions will no longer join you in new zones while asleep, stunned, or immobilized.
  • Fixed a bug that made paralysis not work.
  • Paralysis now sets DV to 0 if over 0, like stun.
  • [modding] The GivesRep part now acknowledges the properties or tags NoHateFactions and NoFriendFactions, where you can specify comma-separated lists of factions that the NPC is never disliked by or admired by, respectively. If a relationship to a faction specified in NoHateFactions is generated, it defaults to a friendly relationship. Likewise, if a friendly relationship to a faction specified in NoFriendFactions is generated, it defaults to a dislike relationship. If a faction is specified in both lists, the final relationship is dislike.
  • [modding] The LiquidVolume part now has the fields Sealed (a boolean which, if true, makes the liquid inaccessible), ManualSeal (a boolean that enables seal and unseal inventory actions on the item), and LiquidVisibleWHenSealed (a boolean which, when true, means the liquid can be seen while the volume is sealed; if false it cannot).


  • [ 2019-02-16 00:25:12 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    12.29$ (18%)
    9.19$ (8%)
    16.57$ (17%)
    3.29$ (18%)
    2.45$ (18%)
    4.47$ (78%)
    1.60$ (90%)
    8.17$ (18%)
    17.99$ (28%)
    3.00$ (85%)
    14.66$ (51%)
    16.97$ (15%)
    16.57$ (17%)
    8.60$ (66%)
    1.06$ (65%)
    6.67$ (78%)
    4.18$ (83%)
    16.52$ (17%)
    13.11$ (34%)
    17.62$ (71%)
    2.00$ (75%)
    16.39$ (18%)
    14.99$ (40%)
    2.00$ (80%)
    6.79$ (15%)
    4.00$ (80%)
    2.50$ (75%)
    3.28$ (78%)
    16.99$ (15%)
    4.70$ (76%)
    GAMERSGATE

    [ 1903 ]

    1.13$ (92%)
    2.4$ (85%)
    0.85$ (83%)
    0.6$ (85%)
    15.0$ (62%)
    8.99$ (10%)
    8.44$ (66%)
    0.56$ (81%)
    5.06$ (66%)
    6.82$ (47%)
    2.5$ (50%)
    0.53$ (92%)
    0.68$ (83%)
    0.53$ (92%)
    9.79$ (30%)
    2.25$ (85%)
    0.56$ (81%)
    4.5$ (70%)
    16.0$ (60%)
    1.69$ (89%)
    3.75$ (85%)
    6.0$ (85%)
    0.51$ (83%)
    1.69$ (89%)
    3.75$ (85%)
    8.43$ (44%)
    9.44$ (48%)
    0.53$ (92%)
    7.49$ (25%)
    0.53$ (92%)

    FANATICAL BUNDLES

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    3 days, 10 hours, 36 minutes


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    HUMBLE BUNDLES

    Time left:

    6 days, 4 hours, 36 minutes


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    Time left:

    15 days, 4 hours, 36 minutes

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