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Feature Friday - May 10, 2019

2.0.176

  • When you're looking at something with the Look command, you can now hit space to bring up an interaction menu for the object you're looking at. From there you can target the object, untarget it, or bring up its list of visible status effects.
  • Special follower interactions (rename, give items, attack target) are now accessed through the look interaction menu. Some of them work at a distance but only if your companion is able to hear you or you have telepathy.
  • Renaming and giving items to a companion now takes a turn.
  • Directing companions now has an action cost of 100, or 10 if you are able to communicate telepathically.
  • Companions who unfollow you because you beguiled or proselytized a new companion no longer continue following the last order you gave them.
  • Added an option to enable music while the application is in the background.
  • Halved the default horizontal size of the overlay message log and made it reposition itself depending on where you are on the map.
  • Fixed long messages from being improperly truncated in the overlay message log.
  • Added overlay icons for dragging and resizing the message log.
  • Added gentling cones, which function like gentling masks but occupy the head slot.
  • The wild-eyed watervine merchant now sells legitimate severed body parts instead of mockups.
  • Sparking baetyls no longer request mockup severed body parts.
  • Metal folding chairs can now be repaired.
  • Attacks against sleeping creatures now have a +4 penetration bonus.
  • 'Energy cost' is now referred to as 'action cost'.
  • The game manual (F1) now includes a section on action cost.
  • NPCs who can't melee attack their target because of a phase or flight mismatch now look for another reasonable target to attack, or they temporarily flee.
  • Electrical discharges now respect phase and are visually distinguishable by their phase.
  • Cave spider hired guards no longer attack anyone who gets stuck in their webs.
  • The NPC-only Heightened Smell mutation is now more fully implemented.
  • The force barrier that protects Grit Gate's front entrance now works more reliably.
  • Chromelings no longer open the tinted glass doors in front of Grit Gate when they're bored.
  • Jab now correctly doesn't work with robotic hands, as described in its description.
  • Made the Swimming power description more descriptive.
  • Floating yell-text now only shows up if you're in earshot of the yeller (ex: zealots and preachers).
  • Severed limbs and equipment lost due to dismemberment now more reliably drop into empty adjacent tiles if the creature whose limb is being severed occupies a square with a solid object.
  • Temporal fugue clones that use Force Bubble no longer leave ghost bubbles behind.
  • Oboroquru's lair no longer gives an incomplete message when you find it.
  • Fixed a bug that may have caused a game lockup when completing Kith & Kin with illness motivations.
  • Fixed a typo in the clan names of certain legendary goatfolk.
  • [modding] Added support for binary serialization of types from mods.


    [ 2019-05-11 02:22:09 CET ] [ Original post ]

  • Caves of Qud
    Freehold Games Developer
    Freehold Games Publisher
    2015-07-15 Release
    Game News Posts: 439
    🎹🖱️Keyboard + Mouse
    Overwhelmingly Positive (7325 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Caves of Qud - Linux [214.01 M]
    Available DLCs:
    • Caves of Qud - Pet Pack 1
    Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6087 ]

    6.79$ (15%)
    2.20$ (78%)
    2.83$ (81%)
    12.44$ (17%)
    19.00$ (46%)
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    10.19$ (15%)
    1.00$ (80%)
    8.99$ (40%)
    3.50$ (50%)
    12.27$ (18%)
    14.99$ (25%)
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    12.60$ (58%)
    7.57$ (70%)
    13.99$ (30%)
    16.97$ (15%)
    4.39$ (12%)
    24.89$ (17%)
    3.36$ (83%)
    4.17$ (90%)
    3.07$ (80%)
    4.09$ (80%)
    11.24$ (25%)
    10.00$ (60%)
    8.87$ (82%)
    10.50$ (58%)
    7.46$ (17%)
    25.47$ (15%)
    GAMERSGATE

    [ 3241 ]

    0.99$ (50%)
    0.89$ (87%)
    2.13$ (79%)
    9.44$ (48%)
    1.69$ (79%)
    7.5$ (75%)
    10.04$ (33%)
    23.99$ (20%)
    11.67$ (27%)
    0.88$ (91%)
    8.1$ (82%)
    16.24$ (35%)
    9.99$ (50%)
    6.25$ (75%)
    0.45$ (85%)
    4.0$ (90%)
    0.88$ (91%)
    12.0$ (60%)
    2.13$ (79%)
    9.99$ (50%)
    1.8$ (90%)
    2.4$ (80%)
    1.8$ (77%)
    9.99$ (50%)
    4.5$ (62%)
    7.65$ (74%)
    4.0$ (80%)
    4.5$ (70%)
    5.0$ (90%)
    9.99$ (50%)

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