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Feature Friday - October 25, 2019

196.0

  • Added two new cooking ingredients: congealed skulk and drop of nectar.
  • Added three new cooking domains: Agility-based effects, burrowing-based effects, and uncertain attribute-based effects.
  • Tszappur no longer has a chance to be disliked by the Mechanimists.
  • Ontological anchors, ulnar stimulators, and night-vision goggles now have power switches.
  • Slam once again requires a cudgel to be equipped.
  • Time dilation now imposes a minimum penalty of 1 Quickness if it takes effect at all.
  • Hidden factions no longer appear in the descriptions of NPCs who give reputation.
  • Ogre Ape Pelts are now categorized as trade goods instead of snacks.
  • You no longer get a warning message if an NPC picks up an object owned by someone else.
  • Fixed a bug where slotted energy cells would also remain in your inventory.
  • Fixed a bug that caused Frenzy to last indefinitely.
  • Fixed a bug that caused NPCs to avoid light sources that also cooled them.
  • Fixed a bug that let you escape out of certain mandatory dialogs, such as choosing a cooking recipe effect.
  • Fixed a bug that caused immigrant tinkers in villages to not get set up properly.
  • Fixed a missing newline in a Mechanimist saying.
  • [modding] We made bodies and body parts moddable. See Bodies.xml.


  • [ 2019-10-26 03:41:24 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    40.99$ (18%)
    16.79$ (16%)
    5.00$ (80%)
    6.37$ (75%)
    9.19$ (8%)
    1.15$ (81%)
    18.39$ (8%)
    849.15$ (15%)
    33.99$ (15%)
    21.99$ (12%)
    4.24$ (15%)
    37.36$ (38%)
    4.43$ (78%)
    24.89$ (17%)
    8.38$ (16%)
    10.00$ (60%)
    16.57$ (17%)
    16.52$ (17%)
    7.35$ (8%)
    15.29$ (15%)
    33.17$ (17%)
    12.74$ (15%)
    12.77$ (36%)
    8.47$ (15%)
    17.17$ (14%)
    5.44$ (73%)
    9.50$ (57%)
    4.19$ (16%)
    3.60$ (80%)
    5.92$ (15%)
    GAMERSGATE

    [ 1903 ]

    1.13$ (92%)
    1.31$ (81%)
    3.0$ (62%)
    0.6$ (92%)
    0.75$ (85%)
    28.68$ (36%)
    0.6$ (92%)
    0.45$ (92%)
    3.67$ (47%)
    9.37$ (63%)
    9.37$ (63%)
    2.53$ (86%)
    2.25$ (89%)
    1.5$ (92%)
    3.75$ (85%)
    3.75$ (62%)
    0.53$ (92%)
    9.37$ (63%)
    12.0$ (70%)
    3.75$ (62%)
    1.34$ (55%)
    1.5$ (85%)
    0.3$ (92%)
    0.53$ (92%)
    15.39$ (38%)
    2.03$ (77%)
    5.06$ (66%)
    0.53$ (92%)
    0.23$ (92%)
    3.14$ (55%)

    FANATICAL BUNDLES

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    3 days, 9 hours, 58 minutes


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    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 58 minutes


    Time left:

    6 days, 3 hours, 58 minutes


    Time left:

    15 days, 3 hours, 58 minutes

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