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Tomb of the Eaters Feature Friday ('beta' branch) - May 8, 2020
[ 2020-05-09 03:43:41 CET ] [ Original post ]
200.35 Tomb-related notes:
- Expanded the Grand Vestibule to multiple maps.
- Changed the Omonporch entry zone to a new map: Court of the Sultans.
- Made various tweaks and enhancements to the Arcade to the Twin Gates.
- Made various tweaks and enhancements to the Columbarium.
- Made the Ezra and Arcade murals more authentic.
- Added a bell tolling sound effect to the Bell of Rest.
- Made Sixshrew a real merchant.
- Gave dialog to Yla Haj and Warden 1-FF.
- Tweaked Mayor Haddas's dialog.
- Gave better equipment and wares to Yla Haj.
- Gave several of the Tomb zones better names.
- Gave sky maps more sensible names.
- Added a cistern ruin to the east of the Arcade.
- Added more graffiti to the robbers' cut.
- Made some architectural changes to the Tomb outer walls and the Spindle chamber.
- Added a new tile for rubble.
- Added some more Eater statue and hologram tiles.
- Faction leaders now have their prowess more accurately judged and displayed in their look descriptions.
- Autowalk, autoexplore, and rest are now interrupted when your companions engage in combat, take damage, or die, as long as they're visible or audible.
- We changed the option "Maximum autoexplore squares/sec" to "Maximum automove squares/sec" and made it apply to all forms of automove.
- Metal items now retain less liquid, and fur items retain more.
- Quartzfur hats now message themselves as being made of quartz rather than glass.
- Autocollect can now be disabled on empty waterskins.
- Spiders no longer attack allied creatures that are stuck.
- Player-controlled spiders no longer autoattack stuck creatures.
- Destroying or teleporting a web now frees anything stuck in it.
- When an object is phased multiple times, damage from being forced into phase by reality stabilization now occurs only when the last effect is terminated.
- Changed the message when you try to remove an unremovable cybernetic implant.
- Items that affect the chance of salvaging multiple bits, like advanced toolkits, are no longer used on items that can only ever disassemble into one bit.
- The random-buy mutation choices should now be more stable for a given seed.
- If you're out of 2+ point mutations to buy, you're now presented with 1-point mutations.
- The look and target picker "Locked" status toggle is now remembered across games and reloads.
- In the classic UI, the cooking menu now reutrns to the selected option instead of the top of the list when you choose a recipe to cook then decide go Back.
- Dromad trader psychic thralls or domesticated slaves no longer generate map notes.
- Geomagnetic discs can no longer spawn with elemental damage mods.
- Made some improvements to geomagnetic disc pathing.
- Fixed an improper item ownership warning when you tried to examine or disassemble items in the inventories of certain creatures you were dominating.
- Fixed a bug that caused Flurry to not work on inanimate objects, which in turn caused NPCs with flurry to stand there inert instead of attacking inanimate objects they were angry at.
- Fixed some bugs with color rendering and formatting in books.
- Fixed a bug with liquid-fueled power consumption, such as in gyrocopter backpacks.
- Fixed some performance issues with normality gas and norm cores.
- [debug] Made wish string matching more accurate.
- [debug] The "Do you really want to die?" promp no longer accepts space or enter as input.
- [modding] The map editor now supports Ctrl-C to copy a selected region, which turns your brush into a rectangle the size of that region. Ctrl-click pastes the copied region, and right-click deletes the region bounded by the selected rectangle.
- [modding] The map editor now properly renders most walls, water tiles, and fences.
- [modding] The map editor now has tile previews in the blueprint selector.
[ 2020-05-09 03:43:41 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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