Tomb of the Eaters Feature Friday - June 13, 2020 ('beta' branch)
[ 2020-06-13 06:36:41 CET ] [ Original post ]
200.52 Tomb-related notes
- We made several gameplay and polish enhancements to the cherubim.
- Cherubim are now better protected against missile weapons and freezing attacks.
- Revamped cherubim stats and natural weapons.
- Learned cherubim now properly discharge clockwork beetles.
- Added descriptions.
- Added cherubim to dynamic encounters.
- Gave cherubim appropriate ASCII glyphs.
- Gave appropriate names and descriptions to carved stone and gilded marble from the various periods of the sultanate.
- Added descriptions for mural endcaps and mural medians.
- We made some changes to sparking baetyl rewards.
- Item rewards are now much better.
- Item rewards now scale with both the baetyl's zone difficulty and the tier of the demanded item.
- Reduced the maximum number of demanded items to six.
- Baetyls asking for Templar phylacteries no longer ask for the phylacteries of specific people.
- Trees are now stronger and tougher.
- Attacking into a frozen zone now thaws it. This is most relevant when attacking up or down stairs.
- Removing energy cells from owned items now angers their owners.
- You can now pour into equipped liquid containers.
- When selecting a container to pour a liquid into, containers that already contain that liquid now appear at the top of the list.
- Smart use on environmental liquid pools and liquid containers now opens the interaction menu rather than going directly into the pour-into-container action.
- Cleaning yourself using liquid from an owned vessel now potentially angers its owners.
- Gave the following objects better ASCII glyphs: sultan shrines, Asphodel, Asphodelytes, walkways, various vessels, and yawning gap.
- Made some improvements to creature pathfinding.
- Rebekah's tombstone no longer shows up in dynamic contexts.
- Fix-It spray foam and other applicators, when unidentified, no longer reveal themselves when you back out of an interaction.
- The water ritual can no longer be used to obtain unlimited cybernetics credit wedges.
- Shank now respects phase and flight.
- Sheba Hagadias will no longer lay mines if a miner or deploy turrets if a turret tinker.
- Fixed a bug that caused some village tinkers to not be members of their village's faction.
- Fixed a bug that caused companions to take steps in the wrong order when trying to follow their leader.
- Fixed a bug that caused one-shotting a creature to fail to trigger hostility in the creature's nearby allies.
- Fixed a bug that caused camel bladders to fail to negate the weight of the liquid in them when worn.
- Fixed some bugs in water ritual option coloring.
- Fixed a bug in tiling of liquid pools as they change size.
- Fixed a bug that made snapjaw forts, starapple farms, and pig farms not generate properly in village outskirts.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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