▶
Tomb of the Eaters Feature Friday - June 19, 2020 (beta branch)
[ 2020-06-20 04:20:44 CET ] [ Original post ]
200.55 Tomb-related notes:
- Did some bugfixing, polish, and performance work on the crypt levels of the Tomb of the Eaters. More to come next week.
- Added some new recoilers.
- Added a new command to autoattack your current target in melee: Ctrl-A by default. When autoattacking, you pathfind toward your target if necessary and attempt to melee attack them. All the conditions that interrupt automove also interrupt autoattack, with one exception: if your target is the only hostile in sight, their presence does not interrupt you.
- Added a new "Ignored Keys" keybind. Keys bound to this entry are completely ignored. (This is useful for reserving a push-to-talk or screenshot key, for example.)
- Renamed human child to woodsprog.
- Linear cannons can be tinkered now.
- You can now path through locked doors when you're carrying the appropriate key card.
- You now get a message when you try to swap places with a non-hostile creature but can't for some reason.
- Losing sight of your target now interrupts automove.
- NPCs are now less avoidant of slime pools.
- Changed the way heirlooms gifted during the Spindle negotiation are generated and made their types respect the text in Heirlooms of Qud.
- Elevator and door switches can now be flipped via the interaction menu.
- Space-time vortices and rifts are no longer be pushed by forces like explosions.
- The AV bestowed by the Quills mutation now returns to the max value when your quills regenerate.
- You can now properly access help from the main menu with '?'.
- Visiting the waterlogged tunnel no longer counts as visiting Red Rock.
- If you are stuck and adjacent to a deep pool, you only receive the swimming confirmation message the first time you try to move into the pool.
- Fixed a bad interaction when the snapjaw who wields Stopsvalinn generates as a villager.
- Numpad '/' now shows and hides the prerelease stage message log.
- Tables no longer change their tile when you remove and return the same object.
- Removed the small per turn time delay while asleep.
- Fixed several issues that caused gas-generating creatures to not be immune to their own gas.
- Fixed some rare situations where the player didn't get a turn immediately following a game load.
- Fixed a bug that caused illuminated books to not have their display names altered.
- Fixed a bug in the way graffiti displayed on tombstones.
- Fixed a bug that caused reloading a linear cannon to always reload the energy cell instead of its slugs.
- Fixed a rare exception in the Multihorns mutation that prevented saved games from loading.
- Fixed a typo in soul curd's description.
- [modding] Enabled anonymous access to workshop content.
- [modding] The starting location selector is no longer shown if a genotype or subtype has a defined starting location.
[ 2020-06-20 04:20:44 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
GAMEBILLET
[ 6087 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB