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Feature Friday - July 25, 2020

200.80

  • Swarmers now only contribute their swarmer bonus if they are hostile to the target.
  • The swarmer bonuses of swarmers in the same tile no longer stack.
  • Swarmers can now only receive one Swarm Alpha bonus. If multiple swarm alphas are adjacent, the highest bonus applies.
  • Warmup chirps from visible turrets no longer interrupt autoact if your options are set to ignore the turret.
  • Autoget (independently of autoexplore) now retrieves items from adjacent squares (no longer just liquids).
  • The Spindle negotiation no longer occasionally produce strange, unusable shields.
  • Fixed a bug that gave Swarmers +1 to hit all the time regardless of other swarmers instead of their described to hit bonus.
  • When the tile at the bottom of a pit is occupied, things that fall down the pit now land in nearby tiles rather than failing to fall.
  • When something falls down a shaft, a message is now generated.
  • Fixed a bug that caused the Thick Fur mutation to give 8 heat and cold resist instead of 4.
  • Fixed a bug that caused Graftek grafts to behave oddly.
  • Fixed some occasional issues with the location you arrive at when entering a zone from the world map.
  • Fixed a bug that made tonics not show their behavior in their descriptions for mutants.
  • Fixed a bug that broke becoming unlost by returning to a familiar area.
  • Fixed several issues with input in the overlay UI 201.2 - beta branch
  • Conveyor belts are now immune to heat and acid.
  • Added some utility buttons to the upper-right corner of the prerelease UI.
  • Tweaked the order that information is hidden on the prerelease status bar (top).
  • Prerelease UI ability buttons should now be clickable.
  • Player and NPC named items now indicate their original names in their descriptions.
  • Penetrating radar now reveals hidden objects that can be discovered by searching.
  • Messages for spotting hidden objects now include directional information.
  • Non-creature organic items are now described as "damaged" rather than "wounded".
  • Fixed a bug that caused burgeoned young ivory and lurking beth to notify the burgeoner of their deaths.
  • Fixed a bug that caused astral tabbies to spawn in the wrong phase.
  • Fixed a bug that caused primordial soup sludge display names to go wild.
  • Fixed a typo with the Flaming Hands mutation when it was gained through a cooking effect.
  • Fixed a typo in the Kyakukya recoiler.
  • [modding] Extended the Genotypes.xml IsMutant attribute to more contexts where the mutant / true kin distinction is relevant.
  • [debug] Added a new wish to remove a mutation: "mutationbgone:mutationid". Thank you to discord mod helado for the contribution!
  • [debug] Added new wish to view data disks: "datadisk" (with a menu of all possible data disks) or "datadisk:Blueprint" or "datadisk:mod:ModName".


  • [ 2020-07-25 05:03:15 CET ] [ Original post ]



    Caves of Qud
    Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    41.99$ (16%)
    16.99$ (15%)
    23.95$ (20%)
    21.24$ (15%)
    0.80$ (90%)
    0.79$ (92%)
    24.87$ (17%)
    20.99$ (16%)
    4.50$ (70%)
    8.59$ (14%)
    3.00$ (80%)
    8.25$ (17%)
    12.29$ (18%)
    17.59$ (12%)
    14.95$ (25%)
    27.59$ (8%)
    2.22$ (78%)
    20.74$ (17%)
    16.79$ (16%)
    3.00$ (80%)
    16.99$ (15%)
    21.21$ (15%)
    33.96$ (15%)
    42.46$ (15%)
    8.27$ (17%)
    6.61$ (17%)
    25.17$ (16%)
    17.59$ (56%)
    3.35$ (78%)
    4.44$ (78%)
    GAMERSGATE

    [ 1903 ]

    2.93$ (77%)
    10.3$ (59%)
    1.84$ (74%)
    10.19$ (32%)
    2.81$ (81%)
    9.38$ (81%)
    1.84$ (74%)
    4.19$ (30%)
    3.14$ (55%)
    0.9$ (70%)
    2.25$ (85%)
    1.5$ (62%)
    5.0$ (50%)
    4.5$ (70%)
    1.13$ (92%)
    2.25$ (85%)
    10.49$ (48%)
    21.99$ (45%)
    3.0$ (85%)
    2.63$ (62%)
    11.24$ (63%)
    8.79$ (56%)
    2.25$ (89%)
    4.5$ (70%)
    2.25$ (77%)
    3.0$ (70%)
    9.0$ (70%)
    5.4$ (64%)
    1.45$ (79%)
    9.0$ (70%)

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