Feature Friday - September 18, 2020
[ 2020-09-19 06:49:18 CET ] [ Original post ]
200.97
- You can no longer be flying and wading at the same time.
- Lasers are no longer considered heat/fire damage or resisted by heat resistance.
- Boxes of crayons now have their own tile.
- The "clean" action on liquid-covered objects now yields hotkey assignment priority to other actions, such as the "direct to attack target" action on companions.
- Fixed a bug that made armor that occupies more than one body part unable to receive the Jacked mod.
- Corpses left by temporal fugue clones now disappear at the expiration of Temporal Fugue.
- Cybernetics from temporal fugue clones can no longer be implanted.
- Unlit torches no longer set things on fire.
- Autoexplore no longer attempts to open chests or bookshelves that are on imperceptible alternate vibrational planes of existence.
- Robots no longer go prone when entering sleep mode.
- The Billowing Conch of the Aji no longer produces non-functional blinding gas and stinking gas.
- The player's torch burning out now interrupts autoact.
- Baetyls now habitually reality-stabilize themselves.
- Baetyls now get angry at 20% of their HP, not 80%.
- Fixed a bug that made NPCs with Cleaved effects active repairable.
- Fixed some color formatting in village quest giver referral messages.
- Fixed a bug that made reality-stabilized objects coming into contact with a space-time vortex get sucked through the vortex after it was destroyed by the reality stabilization.
- Reduced the offhand attack chance for horns from 25% to 20%.
- Reduced the value of the Carnivorous defect from 3 points to 2 points.
- The Hands equipment slot is now Worn on Hands.
- Phase is now a toggleable ability.
- Sunder Mind is now correctly reflected by mental mirror.
- Reduced the memory load for several types of zone generation.
- The augmentation-based coloring of mutation ranks on the character screen is now more accurate.
- Mutations now show more information about their rank calculation when you select them on the character screen.
- With Chimera, you're now a little less likely to grow body parts that have few or no equippable items.
- Trade prices are now somewhat affected by your reputation with the trader's primary faction.
- Removed Pack Rat and Unstable Germination from the game.
- Tapping the Mass Mind now refreshes your Light Manipulation charges.
- Added a toggle to the prerelease stage message log that prevents it from automatically switching sides.
- Above-ground structures in village are now properly lit by daylight.
- You no longer receive a popup about discovering your starting village.
- You no longer bypass the random mutation-buy choice from Irritable Genome when buying a mutation due to a rapid mutation prompt.
- Irritable Genome can no longer level mutations above a base rank of 10.
- Gas mutaitons now always pump gas immediately on activation.
- The Force Bubble mutation now displays as a toggle and can be disabled before the duration runs out.
- Sunder Mind's mental connection now only reveals vision at radius 0 instead of 1.
- You can now escape from the mutation variant selection menu without making a selection.
- Popups from zoomed-out views no longer cause the background to zoom in to gameplay level.
- While confused the overlay UI no longer shows item icons.
- Dazed is now properly displayed in effect lists.
- Important objects are no longer improperly cleared during zone generation. These include stairs, relic containers, quest objects, quest NPCs, and more.
- When a temporary boosts to your Quills rank expires, the extra quills you gained are now properly removed.
- The Horns mutation no longer says "You unequip the horns" when you advance its rank.
- Removed the "Land" abilities from Wings and made "Fly" a toggle.
- The intermediary brain brine status effect is now invisible.
- Empty alchemist tables now appear correctly as alchemist tables.
- Added recipe name entries for canned Have-It-All.
- Yes/No and Yes/No/Cancel dialogs now allow you to click on the [Yes] [No] options in console UI.
- Updated the horn type for fork-horned gnus, horned chameleon, Warden Ualraig and hindren.
- Made the description of certain "no effect" cooking effects clearer, such as when you cook with slime while already having Slime Glands.
- Fixed several issues in stat-boosting mutations where the boosts would be improperly applied.
- Fixed a bug that caused prerelease UI elements to improperly display on top of cybernetics terminal windows.
- Fixed new UI elements not displaying properly when the option to remove full-screen effects from the UI was enabled.
- Fixed a bug with tooltip looker locations when the option to remove full-screen effects from the UI was enabled.
- Fixed the mutation description for Chimera and Esper not appearing on the overlay character creation screens.
- Fixed a bug that caused Beak to alter stats incorrectly during character generation.
- Fixed a bug that caused the Sunder Mind effect to stick around after it was supposed to have expired.
- Fixed a bug that caused Stinger equipment to not grow back properly after regeneration.
- Fixed a bug that caused Carapace equipment to not grow back properly after regeneration.
- Fixed a bug that caused flickering using the Looker while the prerelease UI was enabled.
- [modding] Added [XRL.HasCallAfterGameLoaded] and [XRL.CallAfterGameLoaded] attributes for registering static methods to be called after game loads.
- Fixed Lunge, Charge and Sting not appropriately applying poison 100% of the time when stinger was set as your primary.
- Fixed several issues with the selection of mutation variants when you mutate after character creation.
- Fixed some bugs where mutation ranks would not fully update when you advanced character level.
- Fixed an issue that prevented some natural equipment from not working as your primary weapon when the body part it was equipped on was selected as your preferred default.
- Fixed a bug with Metamorphosis.
- Fixed an issue that caused Blinking Tic to trigger outside of combat.
- Fixed a bug that caused some wait commands to improprely remove wait-based effects, like tightened carapace.
- [debug] Rapid mutation popups no longer occur when popups are suppressed.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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