Feature Friday - October 16, 2020
[ 2020-10-17 07:17:33 CET ] [ Original post ]
201.47
- Rejoinder is now toggleable.
- Fixed some cases where stack counts could appear in item repair messages.
- Made chest inventory generation, and village generation that depends on it, more resilient.
- Improved the composition of possessive markers onto nouns when those nouns have color formatting attached.
- Your perception of madpoles becoming frenzied by the scent of blood now depends on those madpoles' visibility.
- Point-defense lasers can no longer be salvaged from normality bots.
- Madpole detection of the scent of blood is now more reliable; for example, it will not be triggered by an item that merely has the word "blood" in its name, nor will it fail to detect blood covering a historical relic.
- The Spread Klanq quest will no longer ever ask you to puff Klanq onto an abstract concept of a projectile.
- Fixed a bug that prevented chimerae from performing the water ritual with Seeker heroes.
- Fixed an issue that caused companions' cause of death to be misidentified.
- Made some improvements to the identification of companions' cause of death when the player is responsible.
- Teleportation and being moved by an external force no longer loosen your carapace.
- Sunder Mind now prefers to target hostile creatures when there are multiple possible targets in a square.
- Creatures without faces now are not described as having nosebleeds in more circumstances. *Fixed an issue causing the last serving of canned-have-it-all to not be properly consumed when cooking from a recipe
- Sprinting now directly modifies your movespeed. For example, with 100 movespeed and the default 2X sprint effect, your movespeed is 200 and will be displayed as such.
- Combat animations and floating text are now properly cancelled when you move to a different zone.
- Gas masks and vinewood sap masks now protect you from critical failures on your gas saves.
- Being confused now makes you immune to confusion.
- Arconauts now refrain from picking up items that would overburden them.
- Autoact is now interrupted when your night-vision goggles cease to operate.
- When your autoact is interrupted, certain actions that were incorrectly described as "gathering" are no longer described that way.
- There's now a limit to how many troll foals will bud from a troll in a single zone.
- Pits in the ground no longer spawn in the same tile as stairs.
- The rainboweave cloak description now mentions its light refraction behavior. This won't apply to cloaks generated before this patch.
- Aquatic creatures can no longer cross bridges.
- Rhinoxen now have a face on each of their heads.
- Urchin belchers are now immune to sleep gas and confusion gas.
- Addling urchins are now only immune to confusion gas rather than all sources of confusion.
- Drowing urchins are now immune to sleep gas rather than being unable to sleep.
- Added detail colors for the following: smoldering mushroom, lover's blossom, portable beehive and taco suprema.
- Energy cell selection now sorts in descending order by available charge.
- Energy cell selection no longer assigns hotkeys outside the alphabet.
- Fixed a bug that caused you to fail to disarm your target when your duelist swipe attack killed them.
- Fixed a rare bug where the underground entrance to the Tomb of the Eaters wasn't fully connected to the rest of the Tomb.
- Fixed a bug with the crematory level builder that caused multiple machine arms and pits to generate in a single tile.
- Fixed a bug that caused the cybernetics terminal to sometimes lock up during implant installation.
- Fixed a bug that turned some descriptions into System.String[]s.
- Fixed a bug that caused the first mouse input to be ignored on Linux.
- Fixed a bug that caused a CPU core to run in an unbounded way when background music was disabled on Linux.
- Added a directional indicator for click-to-step direction in the bottom-left corner of the prerelease stage screen (used for controllers).
- We made some more enhancements to the prerelease input manager.
- Added a 'Highlight Important Objects' binding to the Adventure/AltAdventure categories that functions as the "Alt overlay". Defaults to left + right triggers.
- Added 'Take All' and 'Store Items' bindings to a new Container category. Defaults to right trigger and right shoulder, respectively.
- Added a 'Set Primary Limb' binding to the Character Sheet category. Defaults to right trigger.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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