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Feature Friday - October 30, 2020

201.48

  • The "Prerelease Stage Screen" option was renamed "Enable modern UI elements." and moved to the top of the Overlay options. It's now enabled by default.
  • The options for prerelease stage scale and overlay UI scale were merged.
  • Extradimensional items are no longer excslusively unmoddable.
  • Sitting in chairs now respects phase and flight.
  • Item naming events are now more likely to appear in the [redacted] made about your [redacted].
  • NPCs no longer use quest item tonic injectors.
  • Updated the love tonic success logic.
  • Killing a jilted lover now ends any Stuck effects caused by it.
  • Becoming out of phase with a jilted lover that's grabbing you now releases you.
  • You can now throw tonic injectors at creatures to inject them.
  • Made improvised thrown weapons perform slightly better.
  • The depth limit at which radio-powered energy cells can receive satellite power is once again functional.
  • Smart use on a sleeping NPC now brings you to their interaction menu instead of attempting to initiate a conversation with them.
  • NPCs now terminate Sunder Mind if they become allied toward the creature whose mind they are sundering.
  • When trading with Sheba Hagadias, non-book items no longer have a non-functional Read action available.
  • Thirst thistles can no longer impose an unlimited degree of negative hydration on you.
  • Gyrocopter backpacks now repel nearby gases while engaged, similar to wrist fans.
  • Only one corrected vision effect is now visible on a given creature regardless of how many vision-corrective devices they are wearing.
  • Angry baetyls no longer explode at will. They do still explode after taking enough damage.
  • Stairs now have ascend/descend interaction commands that tell you to use < and > if you haven't remapped them, as a new player UI discovery backstop.
  • Improved some techscanning-viewable item component names in Stopsvalinn and anti-gravity boots.
  • Damage taken by a clone made of your original body while using Domination no longer breaks your Domination.
  • Domination is now interrupted by any negative effect on your original body, no longer excluding "minor" effects.
  • Being Phased now ends immediately upon moving to the world map.
  • Phasing can no longer be activated on the world map.
  • Phasing in within a solid object on the world map no longer has any effect.
  • When a tonic injector is applied to a creature involuntarily, it's no longer described as if the creature applied it voluntarily.
  • When an equipped tonic injector is applied, you no longer get a message about it being unequipped.
  • Cooking effects and shade oil tonic used by mutants no longer randomly phase you while you're on the world map.
  • The "auto-collect liquid" interaction command is now displayed as "stop auto-collecting liquid" when you are currently auto-collecting and using the command to turn it off.
  • Pressing "o" in the trade screen with no items selected to trade now displays "Nothing to trade." rather than "Trade complete!"
  • Trash is now highlighted in the alt display if you have Scavenger or Trash Divining.
  • You no longer have to unequip and reequip equipment that grants flight after you identify it in order to use its flying ability.
  • You can now start and stop flying with flight-granting equipment by using the appropriate activate interaction command.
  • Improved the language used when baetyls demand quantities of items described using mass nouns.
  • Tweaked internal conveyor logic to reduce unneccessary zone construction.
  • Fixed a bug that caused aquatic creatures to sometimes spawn on bridges.
  • Fixed a stat change bug with temporary stat modifiers that resulted in ever increasing HP.
  • Fixed thrown weapon damage appearing twice in the message log.
  • Fixed a bug that occasionally crashed the game on some zone loads in the Tomb of the Eaters.
  • Fixed a bug caused some tar pool zones to generate without their zone name.
  • Fixed a bug that caused some lair zone names to include their "surface" designation twice.
  • Fixed a bug that caused liquid-covered and liquid-stained items to lose track of the liquids covering them after a save/load.
  • Fixed some scenarios where your original body could begin acting under AI control while using Domination.
  • Fixed a bug that could make the equipment screen inaccessible under certain circumstances.
  • Fixed a bug that caused Amnesia to try and fail to forget unforgettable events.
  • Fixed several issues with clones and mutation-granting equipment.
  • Fixed some scattered prerelease UI scaling issues.
  • Fixed stinger printing unequip messages when its mutation rank changed.
  • Fixed minor bug in Agyra's dialog.
  • Fixed a typo in Vivira's conversation.
  • Fixed a village history typo.
  • Fixed a typo in low wall description.
  • Fixed cannibal cherub's display name.
  • Fixed the color of frog cherub.
  • Fixed a typo in shade oil tonic's effect description for true kin.
  • Fixed a misconfiguration that caused mashed lag and sun-dried banana to be treated as grammatically plural.
  • Fixed some message formatting issues when equipped items are lost to dismemberment.
  • [modding] Fixed an exception in character creation when the player's body blueprint had the Genotype property set.
202.3 - 'beta' branch
  • Collapsed categories in the inventory will now persist on save load & won't be forgotten when afflicted with confusion.
  • [modding] On case-sensitive platforms, manifest.json is no longer required to be lower-case.
  • [modding] Worlds.xml now supports self-closing tags.


[ 2020-10-31 02:50:59 CET ] [ Original post ]

Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7325 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

8.27$ (17%)
16.89$ (16%)
4.27$ (89%)
16.57$ (17%)
16.79$ (16%)
5.92$ (15%)
2.52$ (83%)
16.99$ (15%)
4.00$ (80%)
8.25$ (17%)
33.97$ (15%)
3.78$ (87%)
4.12$ (17%)
0.88$ (56%)
33.17$ (17%)
12.44$ (17%)
11.17$ (30%)
21.24$ (15%)
11.95$ (52%)
3.75$ (75%)
16.52$ (17%)
4.15$ (72%)
22.99$ (8%)
11.99$ (52%)
18.39$ (8%)
6.00$ (80%)
1.75$ (88%)
33.59$ (16%)
10.00$ (50%)
1.26$ (87%)
GAMERSGATE

[ 3241 ]

2.75$ (45%)
6.0$ (80%)
2.7$ (82%)
1.76$ (91%)
0.45$ (85%)
8.0$ (60%)
11.99$ (40%)
0.68$ (83%)
35.99$ (10%)
35.99$ (40%)
8.5$ (66%)
9.59$ (36%)
13.99$ (30%)
4.25$ (83%)
5.0$ (75%)
6.0$ (70%)
1.31$ (91%)
2.5$ (75%)
4.22$ (86%)
5.25$ (74%)
10.0$ (80%)
24.85$ (45%)
0.51$ (74%)
1.72$ (87%)
8.99$ (40%)
18.74$ (25%)
0.51$ (83%)
0.42$ (79%)
9.74$ (35%)
3.0$ (85%)

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