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Feature Friday - November 7, 2020
[ 2020-11-07 05:12:38 CET ] [ Original post ]
201.49
- New items: wristcomp, turbow, a variety of arrows.
- New implant: palladium electrodeposits.
- New helmet and mask mod: fitted with filters.
- NPCs no longer choose to use most tonic injectors as thrown weapons.
- Many liquid vessels now leak if broken.
- Waterbeds now break if someone with Quills sleeps in them.
- Some biotechnological items and components are now identified or displayed via bioscanning rather than techscanning.
- Stun gas stunning now appears in the message log.
- Floating text for critical hits will now only be displayed if the hit results in damage or a special effect.
- Lunging while in aggressive or dueling stances will now correctly trigger a Stinger strike.
- Socially Repugnant no longer affects trade prices.
- Compound bows now correctly enable Strength bonuses to penetration.
- Kickback now respects phase and flight, and does not affect inanimate objects, sessile creatures, or creatures a kick would not affect such as holograms.
- Baetyls no longer ask for portions of steel boots.
- Point-defense drones now always return to your inventory when they become inoperative.
- Sheba Hagadias is now able to provide you with directions if you are lost.
- Charging no longer gives the player a warning when charging through liquid hazards.
- Dismember can no longer be used when stuck or frozen.
- Wrecking Charge can no longer be activated on the world map.
- The Regeneration mutation can now regrow your tongue if you have drunk the Flaming Ick, but will not regenerate your tongue otherwise.
- Using an ubernostrum tonic or other regenerative intervention while infected with an early stage of glotrot will no longer tell you your tongue regrew if you have not yet lost your tongue.
- The [redacted] no longer spawns in every map surrounding [redacted].
- The lair of Oboroquru no longer has odd dot-like tiles under some terrain features.
- Trying to trade items with a creature that has no inventory now gives a message rather than failing silently.
- Spinnerets no longer starts a cooldown when toggling the ability off.
- Fixed an issue causing NPCs to improperly evaluate shields during auto-equip.
- Fixed an issue causing textures to load from disabled mods.
- Fixed an issue causing textures to not properly hotload when changing mod configuration.
- Fixed a crash in the secret ascii editor.
- Fixed an issue that made flaming and freezing ray fail to affect the most distant square of their range.
- Fixed biodynamic power plant displaying debug internals information regardless of whether debug internals was on.
- Fixed some bugs in Stunning Force, in particular an action cost being assessed when it pushed you against a solid object.
- Fixed some issues with creatures being unable to act for several turns after spawning because they were assessed an action cost to equip their initial gear.
- Fixed a typo in the manual.
- Fixed an issue that would cause an error trying to continue a game after having deleted a different save file.
- Fixed an issue where various walkways had a higher rendering priority than appropriate, which made some items get hidden by them and made the squares they were in not be considered "empty" for purposes such as companions joining you in a zone.
- Fixed an issue that made it possible to give energy weapon relics the Jacked mod by deploying turrets using them.
- The modern message log window will now remember it's position and other settings
- The modern message log window will now be properly clamped to the screen area
- The modern message log window will now properly clear only the old messages when starting a new game with the message log hidden
- Collapsed categories in the inventory will now persist on save load & won't be forgotten when afflicted with confusion.
- [modding] On case-sensitive platforms, manifest.json is no longer required to be lower-case.
- [modding] Worlds.xml now supports self-closing tags.
[ 2020-11-07 05:12:38 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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