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Feature Friday - November 13, 2020

201.50

  • Segmented mirthworms, knollworms, plated knollworms, worms of the earth, and leeches now leave corpses more often.
  • Butchering knollworm corpses now produces knollworm skulls less often.
  • Tweaks the stats, trade value, tile colors, and descriptions of the new arrow ranks.
  • Wristcomps are now wrist calcs and have a new description.
  • Permadeath-related options now appear at top of the debug options list.
  • Entering Grit Gate via alternative routes such as recoilers/tunneling will now track for A Canticle for Barathrum/A Signal in the Noise.
  • Recoilers now give better feedback for various failure conditions when they are non-functional.
  • Elevator platforms are now more resistant to elemental damage and do not catch fire or vaporize readily.
  • Being stuck because of being grabbed by a mimic now goes away when the mimic does.
  • The word "chitin", should pluralization be applied to it even though it is a mass noun rather than a singular noun, no longer pluralizes as "chitins".
  • The previously announced new mod, fitted with filters, now actually appears in the game.
  • All build codes are now uppercase.
  • Added an annotation to the prerelease content option to clarify that it requires a restart.
  • Added a journal entry for the discovery of the flattened remains.
  • You can now compliment Sparafucile on his masterwork carbine while wielding it.
  • Increased the maximum player name length.
  • Removed the display of trader trade drams remaining.
  • Feral lah pods now respect the "calm" wish.
  • Your throwing aim can no longer be overcorrected by your Agility bonus.
  • Vomiting now has an action cost.
  • Items that are on fire, covered in lava, or being dissolved by acid can no longer be traded.
  • Fixed some bugs that resulted in inexplicably being held responsible for companions' deaths.
  • Fixed a bug causing turrets to attack autoexploring players without a chirp warning.
  • Fixed a bug causing multiple sessile creatures (ex. lurking beth) to stack in a single square.
  • Fixed a bug causing multiple pieces of furniture to stack in a single square.
  • Fixed a bug causing relic chests to spawn on top of other furniture and statues.
  • Fixed a bug causing too many crematory levels to be generated when urn dusters are active.
  • Fixed a bug causing some saves in [redacted] to fail to load
  • Fixed a bug causing conservators to attack one another.
  • Fixed a bug causing random cookbooks to be targets of Klanq's quest.
  • Fixed a crash when using Stopsvalinn on your own cell.
  • Fixed a bug causing some teleport vfx to play in non-active zones.
  • Fixed a bug causing too many crematory levels to be generated when urn dusters are active.
  • Fixed a bug causing some saves in [redacted] to fail to load.
  • Fixed a bug causing crashes in the Tomb of the Eaters.
  • Fixed a crash when using Stopsvalinn on your own cell.
  • Fixed a bug causing pets to disappear when wishing "rebuild".
  • Fixed a bug with cloneling clone names.
  • Fixed a bug causing an error when attacking creatures with brackets in their name.
202.6 - 'beta' branch
  • Added the minimap to the modern ui
  • Added the nearby items list to the modern ui
  • Added tooltips to the modern ui
  • Cooking with acid-based effects now grant the proper gas generation mutation.


[ 2020-11-14 08:48:42 CET ] [ Original post ]



Caves of Qud
Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    16.97$ (15%)
    12.74$ (15%)
    13.19$ (12%)
    1.11$ (78%)
    2.50$ (75%)
    5.00$ (80%)
    3.25$ (75%)
    2.00$ (90%)
    4.58$ (69%)
    26.69$ (56%)
    8.00$ (60%)
    7.44$ (50%)
    3.16$ (84%)
    32.02$ (47%)
    17.19$ (14%)
    41.49$ (17%)
    12.87$ (8%)
    12.38$ (17%)
    9.93$ (17%)
    16.79$ (16%)
    29.99$ (40%)
    24.59$ (18%)
    8.47$ (15%)
    9.60$ (68%)
    8.79$ (20%)
    13.19$ (18%)
    20.49$ (18%)
    16.99$ (15%)
    1.50$ (90%)
    7.50$ (70%)
    GAMERSGATE

    [ 1903 ]

    1.88$ (81%)
    0.75$ (92%)
    0.94$ (81%)
    9.0$ (70%)
    1.31$ (81%)
    0.53$ (92%)
    0.51$ (83%)
    14.99$ (25%)
    2.7$ (85%)
    0.51$ (74%)
    3.0$ (50%)
    3.0$ (81%)
    1.19$ (83%)
    1.02$ (87%)
    4.5$ (77%)
    0.56$ (81%)
    6.74$ (63%)
    3.0$ (92%)
    1.84$ (74%)
    3.0$ (70%)
    5.25$ (74%)
    0.53$ (92%)
    4.05$ (77%)
    0.64$ (87%)
    0.68$ (89%)
    0.75$ (92%)
    0.56$ (81%)
    5.63$ (62%)
    6.0$ (80%)
    0.75$ (92%)

    FANATICAL BUNDLES

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