Feature Friday - November 20, 2020
[ 2020-11-21 08:06:20 CET ] [ Original post ]
201.51
- Added tiles for arrows, lead slugs, shotgun shells, missiles, and Schrodinger pages.
- Bats now have wings.
- Feral lah pods now respect phase.
- Forced drinking can no longer make you vomit indefinitely and lose an infinite number of turns.
- Autoexplore no longer requires you to leave a square with a painted or engraved item in it before looking at it.
- Sound will now propagate through non-occuluding walls such as forcefields or fences.
- The turn count of Long Blade's En Garde! is now cardinal as opposed to ordinal.
- The wishes godown and goto no longer toggle calm.
- Removed orphaned markup from crysteel arrows' description.
- The Trolls faction is now described as being interested in the locations of "storied items" rather than "artifacts".
- Learning a secret via non-water-ritual dialogue with a creature of a visible faction now records that faction as the secret's source.
- Learning a secret via water ritual with a creature of a non-visible faction no longer records that faction as the secret's source.
- Fixed a bug causing hostiles to be inappropriately ignored during autoexplore.
- Fixed a bug that caused it to sometimes be possible to sell a secret back to someone you bought it from in the water ritual.
- Fixed a bug that caused throwing with an accuracy bonus to consistently throw items one square further than targeted.
- Fixed a bug causing excess stairs to generate in Grit Gate.
- Fixed a bug causing some historic sites to have no passable area.
- Fixed a bug causing the starting village not to be revealed on the world map due to an unfortunately placed house.
- Fixed a bug where village mayors would sometimes not teach you their signature skill.
- Fixed a bug causing some sultan murals to be improperly initialized.
- Fixed a bug causing historic event corruption in murals and shrines.
- Fixed a bug causing [redacted] to yell "DONE!" too early.
- Fixed a bug causing feral lah pod explosions to display when off-screen.
- Fixed a bug causing teleport effects to display when off-screen.
- Fixed a bug causing some biome-altered tiles to not be properly colored.
- [modding] A registration-based event ObjectExtracted is now called on objects that are harvested or butchered from other objects, with parameters of Object (the object extracted), Source (the object from which it was extracted), Actor (the object performing the harvestry or butchery), and Action ("Harvest" or "Butcher").
- [modding] The QudHistoryFactory class is now public.
- [modding] Improved the logging for invalid blueprints in map files and invalid terrains on the world map.
- Improved the modern UI tooltips
- Fixed a bug causing UI lockups with the modern UI enabled
- Fixed a bug causing excessive log spam
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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