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Feature Friday - January 1, 2021

201.59

  • Added several new movement-related commands:
    • Move To Square (default mapping: ctrl-enter), which prompts you for a target square and attempts to pathfind to there.
    • Move To Zone Edge (default mapping: shift-enter), which prompts you for a NSEW direction and attempts to pathfind to that edge of the screen, or as close to it as you can manage.
    • Force Attack Direction (default mapping: backslash), which prompts you for a direction and attacks in that direction.
    • Force Attack Square (default mapping: shift-backslash), which prompts you for a target square adjacent to you and attacks there.
  • Creatures becoming dazed now appears in the message log and produces floating text.
  • Creatures who are interested in occasionally going on shopping sprees at the Six Day Stilt no longer engage in this behavior when they have a party leader.
  • Ironshank can now only infect creatures with a Feet body part that is made of live tissue and provides mobility.
  • Identified force bracelets now provide an activated ability that activates and deactivates them.
  • Dig no longer works on the world map.
  • Slam will now prefer your primary cudgel.
  • Owned Schrodinger pages now warn you when you attempt to activate them.
  • If you are dominating a temporary or existence-supported creature at the time when it ceases to exist, this now ends your game once more, but now with case-specific messaging.
  • Young ivory, lurking beth, holographic ivory, and holographic beth now self-destruct if they enter a square with another object of any of these types, preventing stacks of multiple instances of these from forming. (The only exception is if the object is, due to extraordinary circumstances, a fully self-mobile creature, as for example in the case of an extradimensional psychic assassin lurking beth.)
  • Shield Slam now has an action cost of one turn.
  • Syphon Vim now does a better job of targeting the creature in its target cell that you would want it to target, when there is more than one.
  • Syphon Vim now appears in the message log any time it is initiated between creatures you can see, and produces floating text when initiated.
  • Syphon Vim now provides better failure messaging.
  • Mouse-based movement no longer knows how to pathfind through areas you have not explored.
  • The display names and descriptions of leather bracer Kith and Kin clue items is now coherent with leather bracers being single items.
  • Narcoleptics' original body no longer falls asleep outside of combat while they are Dominating another creature.
  • The ExploreZone debug command will now expand the player's sight radius.
  • The 'wait a specified number of turns' dialog now uses the last number of turns waited as the default.
  • The modern message log is now hidden when using the alt overlay.
  • Humanoid creatures no longer default to having the Night Vision mutation.
  • True Kin NPCs now have Rebuke Robot.
  • When Joppa is abandoned, the zones surrounding it are now given names as per ordinary salt marsh.
  • Fixed a bug that turned the Barathrumites against you when friendly fire hit chain laser emplacements during A Call to Arms.
  • Fixed a bug that made move speed of 100 display as move speed of 99 in the modern UI.
  • Fixed a bug causing engulfment-capable creatures to potentially freeze up when hostile to non-combat-capable objects like young ivory and dreadroots.
  • Fixed a bug that resulted in zone names of the form "some slimyorgotten ruins".
  • Fixed an issue causing machine press tiles to become nonfunctional.
  • Fixed excessive event usage during legacy explosions.
  • Fixed color bleeds in cooking messages from congealed skulk, congealed love, and dried lah petals.
  • Fixed a bug that made zero move speed exploits still possible when dominating sapient plants and fungi.
  • [modding] Erroneous population tables should no longer prevent loading of tables from other mods.
202.18 - 'beta' branch
  • The Wait N Turns dialog is now a number picker
  • The default number of items to drop is now the size of the stack instead of 1
  • Modern windows are now responsive to the player position in ASCII mode
  • Added prerelease input manager keybindings for load game, save game and auto-attack-nearest
  • Fixed an issue with liquid selection when modern ui elements were enabled


[ 2021-01-02 08:24:50 CET ] [ Original post ]

Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7325 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

4.12$ (17%)
9.11$ (54%)
16.52$ (17%)
18.39$ (8%)
3.00$ (80%)
3.26$ (84%)
3.53$ (56%)
12.59$ (16%)
21.27$ (65%)
38.21$ (15%)
6.22$ (69%)
41.49$ (17%)
15.00$ (50%)
41.99$ (16%)
11.99$ (40%)
33.34$ (33%)
4.42$ (78%)
8.49$ (15%)
11.03$ (8%)
17.59$ (12%)
6.66$ (81%)
1.09$ (92%)
20.00$ (50%)
5.94$ (15%)
24.89$ (17%)
7.47$ (88%)
18.39$ (8%)
1.75$ (65%)
8.55$ (57%)
6.79$ (15%)
GAMERSGATE

[ 3241 ]

20.0$ (60%)
10.87$ (57%)
3.75$ (85%)
5.2$ (71%)
8.99$ (40%)
5.84$ (55%)
3.0$ (62%)
1.2$ (85%)
2.53$ (86%)
12.6$ (64%)
0.64$ (87%)
1.69$ (79%)
5.63$ (77%)
4.8$ (60%)
5.31$ (79%)
9.99$ (50%)
3.05$ (69%)
2.5$ (50%)
2.0$ (90%)
11.99$ (40%)
0.88$ (82%)
9.0$ (70%)
6.6$ (67%)
2.0$ (90%)
1.73$ (75%)
2.04$ (66%)
6.6$ (74%)
6.96$ (83%)
30.0$ (50%)
5.63$ (62%)

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