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Feature Friday - January 8, 2021
[ 2021-01-09 07:01:12 CET ] [ Original post ]
201.60/202.19
- Creatures can now pathfind through force bubbles they are emitting.
- Creatures now care when you damage their force bubbles.
- Gamma moth's mutating gazes no longer have non-functional energy cell sockets.
- Historic sites now reward a more appropriately tiered amount of cybernetic credits.
- Legendary pilgrims no longer up and leave their lairs.
- While socializing at the Six Day Stilt, burrowing creatures no longer burrow and restless creatures are now less restless.
- Passing the turn to put yourself out while on fire no longer loosens your carapace or interrupts Heal or Meditate.
- If you successfully fence a stolen object, it's no longer considered owned by someone else.
- Attempting to cure glotrot before your tongue has completely rotted away no longer cements the disease in its first bleeding stage.
- Changed some properties for clockwork beetles to make them more fully automaton-like.
- Meditate is now smarter about what status effects it reduces the duration of and can now include effects added by mods.
- The interior of the Tomb of the Eaters is now correctly treated as indoors for the purposes of Albino.
- Once you've discovered the Mark of Death, the mark itself is now displayed in your journal.
- The Mutating effect can now bestow multiple defects and properly mutates you after a save/load.
- Entourages of fort snapjaws are now excluded from dynamic encounters.
- Whipping up a meal in [redacted] now properly uses local ingredients.
- Ovens no longer generate in liquid volumes.
- Signs now appear on the alt overlay.
- Mushroom walls now paint together nicely.
- Removed some wall tiles with broken descriptions from the town square of Ezra.
- Identified hologram bracelets now provide an activated ability that activates and deactivates them.
- [redacted]
- Fixed some cases where companions of companions incorrectly got angry at you.
- Fixed some figurine grammar.
- Fixed a bug that turned the Barathrumites against you when you damaged Barathrumite-owned furniture or equipment during A Call to Arms.
- Fixed a bug that showed the player failure popups from NPCs' Syphon Vim usage.
- Fixed a bug that caused NPCs with Syphon Vim to lock up when they became hostile to non-creature targets.
- Fixed a bug that made ape pilgrims path to the Six Day Stilt instead of to [redacted].
- Fixed the particle text color of dazed, stunned and bonded.
- Fixed a text color bug in Blood and Fear: On the Life Cycle of Lah.
[ 2021-01-09 07:01:12 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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