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Feature Friday - January 15, 2021

201.61

  • Added ink, sap, and wax weeps.
  • Made ink a little more common across the world.
  • Recipes based on meals cooked with Canned Have-It-All now require a random ingredient from the Canned Have-It-All effect rather than a serving of Canned Have-It-All. For example, if you're inspired via Carbide Chef, cook a meal with a serving of Canned Have-It-All, and choose "Grants slime spitting" as the effect, the recipe will now require 1 dram of slime.
  • Completing What's Eating the Watervine? now completes the quest step 'Return with a critter corpse' and awards appropriate the XP.
  • Updated which abilities work with Triple-Jointed's cooldown skipping -- Sprint and any skill power that has an Agility prerequisite -- and changed the phrasing to make this clear.
  • Rephrased the description of Wings to make it clearer you get its speed boost only while traveling on the world map.
  • Added a description for the crackling effect.
  • Rephrased the description of Spinnerets to make it clearer that the duration only ticks down when you move.
  • Moving to stairs no longer knows how to pathfind through areas you have not explored.
  • Made great magma crab corpses weigh a lot more.
  • If half of a double door is animated to life, it no longer closes other doors it passes through.
  • The Life and Death Gates now become unsealed if they are animated.
  • Fixed a bug that occasionally caused a slain character in Grit Gate to show up more than once in Otho's report.
  • Creatures can now only go prone if they have a Feet or Roots-type body part that provides mobility.
  • Urchins are now animals rather than plants, more strongly anatomically resemble sea urchins, and have Quills.
  • Campfire remains are now considered campfires for purposes of whether you can use Camp.
  • Ovens are no longer considered campfires for purposes of whether you can use Camp.
  • You can no longer create an arbitrary number of campfires in Brightsheol.
  • You can no longer generate a campfire with a red flame in Brightsheol by making a campfire, extinguishing it, and relighting it.
  • You can no longer spot notable objects while confused.
  • Losing equipment to dismemberment no longer describes you as unequipping it.
  • Changed Wilderness Lore: Salt Pans to Salt Dunes.
  • Village pets can no longer be pre-legendary snapjaws, goatfolk, or baboons.
  • Disabled idle behavior on Otho to prevent some quest-breaking behaviors.
  • Added some extra protections against the Decoding the Signal questline not advacing properly.
  • Red jells now bleed lava.
  • Lava in containers now heats them up over time proportionally to the amount and purity of the lava, rather than setting their temperature to 1000 degrees upon any amount of lava being poured into the container then doing nothing afterward.
  • Damage from drinking lava is now tracked as heat damage.
  • Sheba Hagadias can once again be a breathbeard or an elder breathbeard.
  • Phials are now immune to heat, cold, acid, and electricity.
  • Improved death messages for companions who die in explosions you caused.
  • Starting villages can no longer be disease communes.
  • Fixed the tile color of bronze battle axe.
  • Bloated pearlfrogs' sticky tongue can still pass through fences but no longer pull you through them.
  • Removed the unused acidHighTier cooking ingredient.
  • It's now possible for a certain obscure death message to be shown under more circumstances.
  • Cannibals and glow wights are no longer always male.
  • Yempuris Phi is now visible in gas.
  • Made ape pelts weight less.
  • Made spheres of negative weight more complex to identify.
  • Procgen books no longer occasionally generate with empty titles.
  • Slightly increased the render layer of liquid volumes and webs so they always appear on top of walkways like conveyors.
  • Excluded the farmed version of animals from dynamic encounters.
  • Made gaslight weapons light sources when powered.
  • Names of legendary creatures you've slain now appear magenta in the chronology.
  • Added a description for the crackling effect.
  • Changed Wilderness Lore: Salt Pans to Salt Dunes.
  • Losing equipment to dismemberment no longer describes you as unequipping it.
  • You can no longer spot notable objects while confused
  • Lithofex's gaze ability is now correctly limited to line of sight
  • Fixed a bug that caused flowers to teach Swimming rather than fish. Flowers now teach Persuasion.
  • Fixed a bug that caused flaming and freezing hands to sometimes have their modifier displayed twice.
  • Removed the unused acidHighTier cooking ingredient effect type.
  • Rephrased the description of Wings to make it clearer you get its speed boost only while traveling on the world map.
  • Stray line breaks in the classic dialogue interface are now trimmed.
  • Fixed a bug that made "Historic sites now reward a more appropriately tiered amount of cybernetic credits" from last week not work.
  • Fixed a bug that caused sultans to occasionally have successors name suffixes when they weren't successors.
  • Fixed the duplicate "live and drink" dialog that Mechanimist pilgrims had.
  • Fixed a bug with legendary pariah names.
  • Fixed a typo in sultan history.
  • Fixed a typo in the description of Brittle Bones.
  • Fixed a typo in mirror bug's description.
  • Fixed some grammar bugs with Agyra and Lebah.
  • Made a small grammar change to dynamic village descriptions.
  • Fixed the capitalization of Gyl in popup text.
  • Fixed tile color of bronze battle axe.
  • Fixed a broken mural tile on the outskirts of Ezra.
  • Fixed carbide folding hammer's ANSI color.
  • Made flowers teach persuasion and fish teach swimming.
  • Fixed a bug that broke attribution of the creature responsible for killing another creature in some circumstances, particularly explosions.
  • Fixed a bug causing quests to not properly give reputation awards after a save/load cycle
  • Fixed Lase passing through objects it failed to penetrate.
  • [modding] Fixed an exception in the 'makevillage' wish
202.20 - 'beta' branch
  • [modding] ConsoleChar underwent a large internal refactor to simplify its data structure and provide a more flexible framework for colors.


[ 2021-01-16 05:52:59 CET ] [ Original post ]



Caves of Qud
Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    4.79$ (78%)
    2.67$ (91%)
    16.97$ (15%)
    18.25$ (17%)
    6.66$ (78%)
    32.78$ (18%)
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    12.44$ (17%)
    20.72$ (17%)
    24.87$ (17%)
    16.99$ (15%)
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    3.51$ (12%)
    50.99$ (15%)
    33.97$ (15%)
    11.19$ (20%)
    2.00$ (90%)
    3.28$ (78%)
    16.97$ (15%)
    9.19$ (8%)
    16.97$ (15%)
    24.89$ (17%)
    24.59$ (18%)
    12.42$ (17%)
    8.49$ (15%)
    3.29$ (18%)
    8.49$ (15%)
    23.90$ (20%)
    33.97$ (15%)
    1.15$ (81%)
    GAMERSGATE

    [ 1903 ]

    5.63$ (62%)
    3.75$ (81%)
    0.38$ (92%)
    7.23$ (71%)
    3.75$ (62%)
    6.74$ (63%)
    2.63$ (62%)
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    1.32$ (91%)
    0.79$ (89%)
    0.75$ (81%)
    0.45$ (92%)
    6.74$ (55%)
    0.68$ (83%)
    0.9$ (77%)
    9.19$ (74%)
    5.25$ (74%)
    1.13$ (92%)
    0.53$ (92%)
    33.19$ (17%)
    5.0$ (50%)
    2.25$ (89%)
    0.54$ (91%)
    5.4$ (64%)
    1.88$ (62%)
    2.7$ (77%)
    3.28$ (78%)
    7.49$ (63%)
    12.99$ (48%)
    1.5$ (85%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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