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Feature Friday - January 29, 2021

201.67/202.26

  • Fear is now implemented as a status effect called Terrified. This means it now appears in creatures' descriptions, can be removed by phenomena that remove status effects, counts as a debuff for Shank's purposes, and interrupts Sunder Mind.
  • The energy cost of a move action now uses the move speed you had at the start of the action. This fixes a bug where if you went prone while wading through water, enemies would get dozens of free attacks on you.
  • Move speed now has a minimum value of 5.
  • Missile combat messages now give more information about the direction of projectiles and missile attacks and less information about creatures you cannot see.
  • You no longer have a chance to use random ingredients from your equipment or inventory when you whip up a meal.
  • Baetyls and baetyl cherubim now gently repel gases.
  • Reduced the speed of projectiles to make their directions more legible.
  • Engraved and Painted no longer increase the tinker cost of adding additional item mods to the items they are on.
  • Mines laid by miner robots are now hidden.
  • Miner robots are now better at avoiding their enemies.
  • Sower's seeds can no longer be used as mines or bombs.
  • Miner robots can no longer generate as sower's seed miners.
  • Klanq no longer asks you to puff on [Object]s.
  • Changed the text of Corpus Choliys to no longer imply that the Flaming Ick has to be quaffed from a particular type of container.
  • Gorged growths now belong to the root faction.
  • When Camp looks for existing campfires or campfire remains, it no longer counts campfires in unexplored areas.
  • Camp now better indicates where the existing campfire is if there is one.
  • You can no longer use Sting if you cannot move your extremities.
  • Nests are no longer hidden under light sources when they generate in the same tile.
  • Tortoise cherubim now correctly belong to the tortoise faction.
  • Removed the possibility of faction encounters in the middle of the stilt cathedral.
  • Recoilers now give a clearer message when they drain the last charge in their energy cells while failing to recoil.
  • Named snapjaws in villages now have snapjaw-like names. We also expanded the snapjaw name generator.
  • Added better messaging for young ivory and lurking beth attacks.
  • Young ivory and lurking beth are no longer revealed when they attacked victims you cannot see.
  • You can no longer autowalk to stairs while confused.
  • Falling asleep now interrupts autoact.
  • Explosions produced by mines now better inherit the phase characteristics of the mines themselves.
  • Added a death message for metabolic collapse due to hulk honey abuse.
  • Dynamic quest item names no longer occasionally have punctuation in them.
  • Made the duration in Paralyzing Stinger's level text more consistent across levels.
  • These abilities now snap to hostile targets: Lase, Sunder Mind, Flaming Ray, Freezing Ray, Berate, Menacing Stare, Mark Target, and Charge.
  • Fixed some cases where message log entries would begin with a lower-case letter.
  • Fixed a bug that occasionally caused Syzygyriors to start the game without any weapons.
  • Fixed a bug that occurred when you spoke to Neelahind or Eskhind while carrying Kindrish after completing Kith and Kin.
  • Fixed a typo in Elder Irudad's conversation.
  • Fixed unprocessed dynamic text from appearing in cookbooks generated during world generation.
  • Fixed an XP bug with companions.
  • Fixed a typo in square cap.
  • Fixed some grammar errors with relic boots.


[ 2021-01-30 05:00:41 CET ] [ Original post ]

Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7325 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

10.00$ (50%)
12.44$ (17%)
6.77$ (15%)
25.79$ (14%)
22.99$ (8%)
16.57$ (17%)
14.95$ (25%)
3.06$ (91%)
4.14$ (17%)
16.97$ (15%)
16.97$ (15%)
5.94$ (15%)
4.54$ (70%)
1.05$ (92%)
14.98$ (40%)
14.87$ (40%)
8.39$ (16%)
12.74$ (15%)
39.99$ (20%)
6.12$ (66%)
5.07$ (15%)
6.05$ (80%)
9.09$ (80%)
1.80$ (91%)
0.63$ (87%)
4.20$ (79%)
12.67$ (68%)
13.99$ (30%)
8.39$ (16%)
21.22$ (15%)
GAMERSGATE

[ 3241 ]

2.01$ (85%)
13.12$ (47%)
4.5$ (85%)
13.99$ (30%)
1.72$ (89%)
14.4$ (64%)
11.99$ (25%)
2.5$ (50%)
11.24$ (55%)
1.28$ (87%)
2.55$ (74%)
5.4$ (82%)
14.99$ (40%)
3.05$ (69%)
1.76$ (91%)
0.88$ (82%)
0.64$ (87%)
10.79$ (46%)
11.99$ (40%)
0.89$ (87%)
9.99$ (50%)
12.74$ (58%)
0.88$ (91%)
0.68$ (83%)
19.8$ (67%)
0.75$ (85%)
5.4$ (82%)
30.0$ (50%)
7.0$ (65%)
5.0$ (50%)

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