Feature Friday - February 5, 2021
[ 2021-02-06 08:16:24 CET ] [ Original post ]
201.68/202.27
- Cans of Spray-a-Brain and nano-neuro animators now let you animate more types of inanimate objects (anything with the animatable tag) instead of just walls, doors, and tables.
- Added more variety to relic names.
- Added makers' marks to item names.
- Added new descriptions for the following objects: sacred well, marble dais, and fungal spores.
- Changed the cleated mod name to "fitted with cleats".
- Changed the name of exit teleporter to "stairwell teleporter".
- Fixed some issues with The Earl of Omonporch quest.
- The Council is no longer convened if you don't have the required reputation with four factions.
- The delegates that show up now better match the factions they're supposed to represent.
- Faction delegates now disperse once you complete the quest.
- The Spiked item mod can now be applied to gauntlets.
- The old item "spiked gauntlets" is now a pair of steel gauntlets with the Spiked mod added. Spiked gauntlets already generated in existing saved games are unaffected.
- You no longer get messages about nosebleed for creatures you can't see.
- Dynamic villages no longer have the chance to teach you the intro power of a skill rather than the skill itself that was advertised.
- Witchwood bark now gives some clue as to its eat effect in its description.
- Added a death message for dying via Syphon Vim.
- Added some more missing death messages.
- Ongoing damage from poison and Syphon Vim no longer sets your target.
- Autoact is now interrupted when an enemy initiates Syphon Vim on you on a visible or audible.
- You can now cancel the life drain effect of Syphon Vim via the interaction menu on its target, including at a distance via look + interact.
- Dynamic quest items names no longer include qualifiers like [empty].
- Refined some of the edge case uses of domination.
- Fixed a bug with biological clones inheriting their progenitor's cybernetic implants.
- Fixed a bug that made some cybernetic implantees immortal.
- Fixed a bug that caused Albino's regeneration penalty to be applied while inside rather than outside.
- Fixed an exception when there was no space for air wells and solar stills to deploy their catch basins.
- Fixed the cone picker occasionally being unresponsive to keyboard input.
- Fixed a bug with cone-shaped breath weapons.
- Fixed an exception when using very high level breath weapons.
- Fixed a bug that caused some templated text, such as "*it*", not to be dynamically replaced.
- Fixed some empty text in some sultan histories.
- Fixed some empty text in recipes and cooked meal descriptions.
- Fixed a typo in the error log.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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