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Feature Friday - February 12, 2021

201.69/202.28

  • Gave agolflies wings.
  • Euclid now wanders around Barathrum's study but no longer attacks the mushrooms there.
  • Dynamic quests that instruct you to find a location 3-7 parasangs in a direction from a landmark no longer use underground landmarks.
  • Yuckwheat is no longer destroyed when harvested.
  • Quartziferous mirrors now refract light.
  • The following actions now have energy costs and exit menu interfaces: eating, drinking, and opening & closing doors you aren't moving through.
  • We moved some Autoget options around.
    • Moved "Maximum auto-move squares/sec and auto-attack actions/sec" from Autoget to Automation.
    • Moved "Ignore enemies less than " from Autoget to Automation.
    • Moved "Ignore enemies farther away than " from Autoget to Automation.
    • Moved "Take corpses when using Tab to take all" from Autoget to User Interface.
  • Removed Q Girl's plastifer jerkin.
  • Jump no longer snaps to your current target.
  • Items that use a particular liquid can now be set to autocollect that liquid when they're empty.
  • Ogre ape pelts are no longer considered food.
  • Arch dervishes no longer spawn with weak psionic weapons.
  • Creatures on walls can be looked at again.
  • Mines are now triggered only by creatures hostile to the minelayer.
  • Mines now function as hidden in pathfinding only to creatures hostile to the minelayer.
  • Creatures now do at least a little work to avoid mines they can detect, even if they aren't a threat.
  • Spray bottles can no longer be used to spray themselves.
  • Most objects in your tile or adjacent tiles now have an "attack" action available from the interaction menu, enabling you to be more specific in your attacks when there are multiple targets.
  • NPCs no longer irrationally prefer armor that is a light source over armor that is not.
  • You are no longer asked to spread Pax Klanq in Joppa in games where you did not start in Joppa.
  • Hitting escape when asked for a target for Spray-a-Brain or nano-neuro animator no longer generates an error.
  • Temporary and existence-support objects are now never animatable; the same is true of objects whose phase of matter is something other than solid.
  • Hoarshrooms sprouted from luminous fungal infections no longer bond to body parts they are equipped in once they are separated from the body part they initially sprout on.
  • Multiple applications of hulk honey, when not causing overdose, now refresh the duration of the effect rather than stacking.
  • Lunge now respects phase and flight with regard to whether objects between you and your target obstruct you.
  • Tattooed detail color no longer persists across player characters and save games.
  • You no longer receive popups when other creatures' irritable genomes act up.
  • Removed the blank Garden of Geth tile from the worldmap.
  • Fixed a bug that made pools of water strangely resistant to being evaporated once somebody walked through them. This change may introduce new liquid temperature behavior, some of which is unintended.
  • Fixed a bug that caused the Reputation screen to display the text for a faction hating you when they merely just dislike you.
  • Fixed a bug that caused freshly animated objects not to become active until odd conditions were met.
  • Fixed an exception when blast cannons were disarmed, e.g. from leering stalkers.
  • Fixed some bugs with the interaction between snap-to-hostile-target behavior and wall-dwelling creatures in corners.
  • Fixed the tile color of zetachrome warhammer.
  • Fixed elastyne skin suit appearing in certain encounter tables twice.
  • [modding] Several messages pertaining to curable fungal infections now emit & conjugate properly for NPCs.


[ 2021-02-13 07:08:34 CET ] [ Original post ]

Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7325 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

6.22$ (79%)
9.90$ (67%)
5.94$ (15%)
0.79$ (92%)
9.74$ (35%)
5.73$ (18%)
13.21$ (17%)
10.67$ (47%)
13.60$ (66%)
23.99$ (-20%)
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0.80$ (90%)
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12.59$ (16%)
2.83$ (81%)
4.76$ (52%)
2.59$ (74%)
12.44$ (17%)
31.89$ (20%)
9.63$ (61%)
7.98$ (73%)
9.74$ (25%)
12.27$ (18%)
GAMERSGATE

[ 3241 ]

3.0$ (70%)
1.0$ (80%)
1.5$ (81%)
17.59$ (20%)
8.28$ (45%)
27.99$ (30%)
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3.3$ (78%)
7.49$ (63%)
4.05$ (73%)
3.0$ (85%)
18.74$ (25%)
17.99$ (28%)
2.25$ (77%)
8.69$ (57%)
36.0$ (55%)
9.0$ (70%)
7.13$ (76%)
5.1$ (66%)
3.19$ (79%)
3.17$ (89%)
2.61$ (74%)
5.31$ (79%)
24.0$ (60%)
5.63$ (81%)
1.76$ (91%)
2.4$ (70%)
9.0$ (77%)
17.99$ (40%)
5.5$ (75%)

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