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Feature Friday - February 19, 2021
[ 2021-02-20 07:19:42 CET ] [ Original post ]
201.70/202.29
- Added all new tiles for melee weapons, over 50 in total.
- Added basic mouse support to field placement for force wall, force projectors, and portable walls.
- The activated abilities menu now supports page up and page down.
- You no longer attack yourself if you slip while charging, but you are sent careening in a random direction and may charge a different target than intended.
- NPCs no longer charge when there's a wall or non-hostile creature between them and their target.
- NPCs are now less willing to charge through hazards between them and their target, especially where hazards are in the tile they would wind up in.
- Critical hits are now noted in the message log.
- Reworked and rephrased the critical hit bonus from the masterwork item mod and the Weak Spotter skill.
- Trees that are rooted in place can no longer be knocked prone.
- Disassemble is now only the default interaction for scrap and empty injectors.
- Reordered the pour options: the first option is now to pour into another container and the third option is now to pour on yourself.
- The lighting status of torches no longer appear in the short versions of their display names.
- Drastically reduced the chance to spawn vantabuds and vantablooms with high-level Burgeoning.
- Made reload messaging with a single projectile have better grammar.
- Made pulse field magnet's Pulse cooldown 5x as long.
- Made the description of the Sturdy item mod clearer.
- Sturdy objects now have their hit points increased by 25%.
- Inanimate objects that are reduced to 25% of their hit points now become broken if they are not sturdy.
- Clarified in the description of Strapping Shoulders that it only affects heavy weapons.
- Village colonists can now properly engage in dialog.
- Removed some unnecessary error condition reports from sultan relics.
- Fixed a bug that made NPCs sometimes wind up inside walls when teleporting.
- Fixed a bug preventing some goatfolk shamans from having the mutations appropriate to their epithets.
- Fixed a bug that disabled long blades' critical bonus.
- Fixed a bug that made strength-based penetration on arrows from compound bows and turbows not work properly.
- Fixed a bug that caused some equipment effects to persist after the equipment was unequipped.
- Fixed a bug that caused the village intro message to display multiple times at the start of the game if you spawned on top of aloe fugues.
- Fixed a bug that caused a slight misreporting of bits received in large Disassemble All batches.
- Fixed a bug with pack-spawning creatures (like segmented mirthworm) when they were generated as hired guard, psychic thralls, or domesticants: their packs would not be properly affiliated with them.
- Fixed a bug that caused extradimensional psychic hunters to often fail to materialize.
- Fixed some cases where the energy pulses from blast cannons could become interactable objects.
- Fixed a bug that broke an intervention to prevent young ivories and lurking beths from stacking.
- Fixed a zone generation error in the banana grove worldmap tile directly above the Spindle.
- Fixed an unintentionally incongruous mismatch between the historical record and tomb inscriptions for certain historical events.
- Fixed a bug that added extra caste descriptions to the ornately filigreed walls in the Tomb of the Eaters crypts.
- Fixed verb conjugation in the description of phylactery squire.
- [debug] Added a new wish, "allskills", that gives you every skill.
[ 2021-02-20 07:19:42 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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