▶
Feature Friday - March 5, 2021
[ 2021-03-06 07:38:56 CET ] [ Original post ]
201.73/202.32
- Tweaked the layout of the Tinkering screen.
- Improved the display of very large numbers of bits on the Tinkering screen.
- Removed some extraneous information from the display names and descriptions shown for tinkering blueprints.
- Cherubim you find out in the wild now belong to the faction of the creatures they are modelled after.
- Electromagnetic sensors now detect mechanical cherubim.
- Jump now respects phase and other physical interactivity conditions to determine what you can jump through and into.
- You can no longer jump through or into closed doors.
- Juke now respects phase and flight.
- Juke can no longer move holograms or creatures that are rooted in place.
- Disabling the "Color player's @ based on HP level" option no longer stops mutations from changing your @ color.
- Reputation gains and losses with hidden factions are no longer displayed.
- Fork-horned helm now displays its melee performance characteristics in its display name and description.
- Horns and fork-horned helms now indicate their bleeding damage in their descriptions.
- The "collect liquid" action now requests confirmation if collecting more than 128 drams of liquid.
- Klanq now gives you more puff attempts if the infection didn't take on the limb you chose.
- Ultra Fire now correctly applies Suppressing Fire and Flattening Fire.
- Made some improvements to how reloading chooses which missile weapons to reload with in complex equipment setups.
- Reloading no longer reloads missile weapons that aren't equipped in your missile slots.
- Fixed some bugs that made missile weapons fail to fire and equip to inconsistent slots when magnetized.
- Sewage eels no longer trip you if they are not hostile to you.
- Liquid cooking effects are no longer described on objects other than purpose-specific liquid containers and pools of liquid.
- Changed Berate's description to indicate that the Quickness penalty of Shamed is percentage-based.
- Added Shamed's to-hit penalty to its description.
- Extradimensional psychic hunters no longer spawn as broken, double-legendary creatures.
- Improved creature AI for getting away from objects that are setting them on fire.
- The "Show debug information on object and system internals" option now adds a "show internals" interaction to objects rather than appending the info to their descriptions.
- Decarbonizer beams no longer cause excessive zone builds.
- The smart use action on enterable furniture is now interact, not enter.
- The enter action on enterable furniture now has a higher priority for being the default interaction.
- Liquid collection now prefers not to collect into items that produce the liquid being collected.
- Relic-granted mutations and skill enhancements are now only granted if the relic is equipped as designed.
- Fixed the color pattern on the frowning moon mask.
- Fixed a bug that caused NPCs to occasionally lose their base hit points when they leveled up.
- Fixed a bug that caused some cherubim to appear as weird artifacts.
- Fixed a bug in missile weapons' PV values.
- Fixed a bug that caused mental mutations gained from cooking effects to not count toward [redacted].
- Fixed a bug that caused the overburdened status effect to occasionally fail to apply or be removed.
- Fixed a bug that occasionally caused missile firing sounds and "Your shot goes wild!" messages to trigger even if the weapon was out of ammo.
- Fixed a bug that prevented the schematics for lead slugs and shotgun shells from being learned via Psychometry.
- Fixed a bug that caused creatures to stand in acid indefinitely rather than move through it.
- Fixed a bug that prevented flight from letting you fly over ground obstacles in some circumstances.
- Fixed a bug that prevented death sounds generated by creatures being killed by Juke + Pointed Circle from being audible.
- Fixed a bug that occasionally caused a crash when you interacted with a tile containing multiple liquid containers.
- Fixed a bug that caused examining certain relics to produce incorrect messages.
- Fixed a bug that made the performance characteristics of fork-horned helms fail to persist across save/load.
- Fixed a bug that prevented gelatinous frustrums from wandering while they have a creature engulfed.
- [modding] Mods' Steam Workshop names no longer dictate their internal IDs and thus won't prevent approval if they contain invalid characters.
- [modding] Genotypes now have an IsTrueKin flag, separate from IsMutant. GameObject.IsTrueKin() now looks for this flag being true on the creature's property-defined genotype, with creatures with no genotype presumed to not be true kin. GameObject.IsMutant() now looks for IsMutant being true on the creature's property-defined genotype, with creature with no genotype presumed to be mutants.
[ 2021-03-06 07:38:56 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
GAMEBILLET
[ 6087 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB