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Feature Friday - April 30, 2021
[ 2021-05-01 07:50:42 CET ] [ Original post ]
201.98/202.58
- Villagers now indicate direction when guiding you toward quest givers in the village.
- Carapaces and quills now appear in creature descriptions as physical features.
- True Kin who gain mutation points can now access mutation options in the character sheet.
- Added new dialog to goatfolk.
- Added a message for when you enter a holy place. This won't apply to existing saved games.
- Newly sentient beings now properly offer to teach you to think like a child during the water ritual.
- Individual animated artifacts are now always identified.
- Grenades now detonate when damaged.
- Force fields are now 100% resistant to heat, cold, and acid, and 50% resistant to electricity.
- Stasis fields are now immune to damage.
- Creatures now avoid activating Phasing if it's already active.
- Creatures now use Phasing defensively.
- Normality gas now damages highly entropic beings.
- You can no longer ask the mopango about the repulsive device before speaking to Lebah about it.
- Default [Scrap] objects no longer appear in the moango hideout.
- For the Kith and Kin quest, you can no longer question Eskhind's sisters until you're deputized by Neelahind.
- The death of clones and duplicates of NPCs critical to the Kith and Kin quest no longer forces the quest to fail.
- Added a period to the end of fractus damage messages.
- Improved the grammar in Berserk's remaining duration message.
- Improved some grammar in the assessment after A Call to Arms.
- When you [redacted], you are now more consistently treated according to your reputation.
- The beginning of A Call to Arms now interrupts autoact.
- Otho yelling for you now interrupts autoact.
- Barathrumite repairs to Grit Gate after A Call to Arms now take place while you are traveling overland in addition to other forms of time passing.
- When the Barathrumites repair destroyed doors and force projectors after A Call to Arms, they are now as accessible to the player as pre-existing versions would have been.
- Fixed a bug that prevented things that were supposed to happen when a creature or item was destroyed from happening, which had an especial impact on the assessment after A Call to Arms.
- Fixed a bug that prevented Barathrumite crops from being registered as such during A Call to Arms.
- Fixed a bug that made the eastern force projector of Grit Gate fail to be disabled at the beginning of A Call to Arms when there is an attack from the east.
- Fixed a bug that made Barathrumite repairs to Grit Gate after A Call to Arms repair a maximum of one thing each time you visited Grit Gate after enough time had passed for repairs instead of a minimum of one thing.
- Fixed a bug that caused power to continue passing through broken portions of power grids.
- Fixed a bug that granted the Starry Demise achievement when creatures other than the player were crushed under the weight of a thousand suns.
- Fixed a bug that caused the Children of Mamon to request the wrong liquid while performing the water ritual.
- Fixed a bug that caused dynamic factions with hyphens in their names to generate errors.
- Fixed double punctuation in some melee combat messages.
- Fixed the capitalization of names that start with a single character followed by a hyphen.
- Fixed a bug that could occur under esoteric circumstances only known to be triggered by mods.
- [modding] Legendary creature naming is now handled via Naming.xml.
- [modding] Generation of gender names, person terms, immature person terms, formal address terms, offspring terms, sibling terms, and parent terms is now handled via name styles defined in Naming.xml, not via Genders.xml. Pronoun generation is still handled by Genders.xml.
[ 2021-05-01 07:50:42 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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