Feature Friday - May 14, 2021
[ 2021-05-15 05:41:49 CET ] [ Original post ]
201.102/202.62
- Added a new movement command: Move to Point of Interest (default mapping: backspace). The command prompts you with a list of points of interest that you've discovered on the local map, then it autowalks you to the one you choose.
- Your companions' tiles now face the same direction as you do.
- Akimbo and Decapitate are now toggleable.
- Added better messaging when autoact is interrupted for reasons that may not be obvious, such as when one of your companion starts fighting something.
- NPC evaluation of which items to equip now takes move speed bonuses and energy-supply-dependent stat bonuses into account.
- Autoact is interrupted less frequently due to trifling companions such as burgeoned plants.
- Autoact is now interrupted by returning to the beginning of a sphynx-salt-induced precognitive vision.
- Mayor Haddas no longer generates as hated by pariahs or the Farmer's Guild.
- Default attacks such as fists no longer show up as physical features.
- Dynamically named items and extradimensional items are now marked as important by default.
- Bridges are visible again.
- Improved hostile creature AI to be better at advancing toward you when other creatures are in the way.
- Implants that are unidentified but installed on your body now have their real names displayed in becoming nook terminals.
- Attempting to create a campfire when there's already a campfire nearby now prompts you to move to the existing one if you aren't already next to it.
- Otho no longer has precognitive visions of the [redacted].
- Changed the tile and ASCII character color of oilskins to light black.
- Items offered as quest rewards by Warden Indrix are now always identified.
- Activating Stopsvalinn now works when it is equipped in a hand.
- You now see combat messages you are involved in even if the other creature involved is invisible.
- Liquid pools now conduct electricity.
- Fixed a bug that caused some adverse tonic reactions to lock up the game.
- Fixed creatures not being dragged when successfully hooked by Hook & Drag.
- Fixed Time Dilation not activating.
- Fixed some buggy behavior when using multiple sphynx salt tonics.
- Fixed a bug that caused you to not get the reputation bonus with highly entropic beings from the Space-Time Vortex mutation.
- Fixed a bug that caused liquid coverings to incorrectly flash color.
- Fixed a bug that caused Zothom the Penitent, Doyoba, Dadogom, Gyamyo, and Yona to be treated as if they didn't have proper names.
- Fixed some rogue punctuation in Barathrumite dialogue.
- Fixed typo in Q Girl's dialog.
- Fixed a persistent case of double-pariah naming.
- Fixed a grammar error in the death messages of companions with pseudo-plural pronouns.
- Fixed a bug that caused creatures to attempt to attack gas clouds they had been injured by.
- Fixed a bug that generated error messages in some liquid behavior, mostly in Golgotha.
- Fixed a bug that made some uniquely named recoilers have odd names.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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