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Feature Friday - May 28, 2021

201.104/202.64

  • Added new descriptions for books and crocs.
  • Urchins now bleed ink.
  • Books are no longer breakable.
  • You now receive a popup when a non-trifling companion is sucked into a space-time vortex.
  • Dynamically-named mutants who start with the Two-Headed mutation, including you, now sometimes generate with a name for each head, such as Ishrutep/Emehiras or Famoroq/Famaar.
  • Tweaked the wording on the new companion engagement style options.
  • Tonic application no longer messages as if the entire stack of tonics had been applied.
  • Made some refinements and corrections to the iteraction between Shield Slam and Charge.
    • You now get a single Shield Slam per charge, not one per melee attack made.
    • Your Shield Slam no longer depends on any other attack made during the charge successfully hitting.
    • Shield Slamming at the end of a charge is now free of action cost rather than occasionally costing multiple additional turns.
  • A number of powered items -- including bioscanning bracelets, telemetric visors, and powered exoskeletons -- no longer consume charge on the world map. (Unless they have the nav mod, which does consumes charge.)
  • Techscanning now makes data disks show what they are for in the display name even if the player does not know Tinkering.
  • Takeable containers on the ground now respond to smart use.
  • Holographic shimscale mangrove trees and holographic dicalyptus trees no longer block movement. (This won't affect trees already generated in saved games.)
  • Severed body parts no longer inherit the colors of liquid coverings affecting the creature they were severed from.
  • Nacham's Ribbon and Vaam's Lens can now be powered via the biodynamic power plant implant or Electrical Generation. (This won't affect items already generated in saved games.)
  • Compacted bone walls are now referred to as "some compacted bone" in sentences, not "a compacted bone".
  • Made some improvements to pathfinding through friendly creatures.
  • Spontaneous Combustion on NPCs now matches its player behaivor and no longer triggers in non-combat situations.
  • You can no longer use the fill interaction to transubstantiate liquids from other dimensions.
  • Campfire remains in liquid pools that prevent them from being reignited no longer count as campfires for purposes of whether you can start a new one. (This won't affect campfire remains already generated in saved games.)
  • More types of objects now get in the way of making a campfire.
  • Turrets can no longer be deployed on stairs or open shafts.
  • Items that cannot be unequipped no longer message you about it when a process like breakage is trying to unequip them.
  • Fixed a typo in autoact interrupt messages caused by your companions fighting.
  • Fixed a bug where you could attempt taking all of your own inventory when equipping an item.
  • Fixed a bug that caused you to equip the item under your cursor when you pressed a category shortcut key.
  • Fixed a bug that caused item shortcut keys to not twiddle the item if the cursor was on a category.
  • Fixed a bug that occasionally made you spend a turn while prone instead of standing up.
  • Fixed a bug that made it impossible to talk to mayors of villages with complex signature liquids.
  • Fixed a bug when you used ganglionic teleprojector from the equipment menu that let you continue to navigate the equipment menu.
  • Fixed a bug that caused clones of creatures with proper names to also be treated as if they had proper names.
  • Fixed a bug that caused you to warp back to the zone you left if you were dominating a creature with a party leader in that zone.
  • Fixed a bug in the floating text that appeared when you were grabbed by a livid creeper.
  • Fixed a typo in the messaging for activated ability cooldown durations.
  • Fixed a bug that caused trailing commas to be included in some creatures' shortened names.
  • Fixed a bug with dynamic tiles on some objects, like tombstones.


[ 2021-05-29 04:46:04 CET ] [ Original post ]

Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7325 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

15.74$ (37%)
12.74$ (15%)
14.21$ (29%)
7.50$ (50%)
6.22$ (79%)
8.49$ (15%)
14.02$ (65%)
12.89$ (14%)
11.95$ (52%)
20.00$ (50%)
7.19$ (40%)
2.84$ (72%)
2.45$ (81%)
31.23$ (38%)
6.65$ (78%)
6.65$ (78%)
17.19$ (14%)
12.59$ (16%)
10.00$ (50%)
1.89$ (87%)
3.37$ (83%)
4.95$ (17%)
37.35$ (47%)
12.71$ (15%)
3.44$ (80%)
2.59$ (91%)
4.00$ (80%)
7.69$ (74%)
9.87$ (67%)
20.00$ (50%)
GAMERSGATE

[ 3241 ]

9.0$ (70%)
20.82$ (40%)
1.0$ (80%)
3.9$ (70%)
2.25$ (85%)
1.5$ (85%)
2.0$ (80%)
4.0$ (80%)
30.0$ (50%)
1.73$ (75%)
35.99$ (40%)
2.0$ (75%)
12.0$ (60%)
1.69$ (79%)
7.83$ (74%)
7.49$ (63%)
11.43$ (43%)
2.5$ (90%)
2.0$ (80%)
25.0$ (50%)
3.0$ (70%)
0.87$ (91%)
4.0$ (80%)
4.95$ (67%)
4.88$ (62%)
1.72$ (66%)
5.31$ (79%)
9.4$ (53%)
4.34$ (71%)
2.01$ (85%)

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