Feature Friday - June 4, 2021
[ 2021-06-05 01:45:17 CET ] [ Original post ]
201.105/202.65
- If you know Meditate, you automatically begin meditating when you rest for 10 or more rounds uninterrupted.
- The effects of multiple items of serene visage on Meditate's cooldown now work properly.
- Added a new UI option: "Show ability cooldown warnings as message log entries instead of popups". Defaults to no.
- You can now choose to treat disarmed mines and bombs as scrap.
- Carapaces are now sturdy and cannot be cleaved.
- Evil twins and shadow duplicates no longer inherit the party leader of the original creature.
- Being wet no longer produces a visual effect.
- Bonuses to your cybernetics license tier granted by equipment no longer count toward your base tier for the purposes of upgrading your tier. (Note: This won't affect equipment already generated in saved games.) New language was added to becoming nooks to reflect this.
- Clarified in the item mod description that sturdy items cannot crack.
- Multiple sound effects playing at the same time are now better compressed into fewer effects.
- Made some performance improvements to liquid-rich environments.
- The estimated weight on the trade screen now includes the weight of the water that will be traded to pay for the transaction.
- Extrinsic limbs can no longer be set as primary limbs
- Fixed a bug that caused starting villages in the salt marsh and salt dunes to always be known for Butchery.
- Fixed some bugs with hostility cessation when creatures changed allegiances.
- Fixed ulnar stimulators remaining operational when switched off.
- Fixed a bug that caused spontaneous combustion to only trigger outside of combat instead of during combat.
- Fixed a bug that prevented newly sentient beings from being considered creatures in some contexts.
- Fixed a bug that prevented psychic Ego absorption from working.
- Fixed a bug that occasionally prevented deaths from being correctly attributed to psychic Ego absorption.
- Fixed a bug that made creature names come up as blank in some circumstances.
- Fixed a bug that caused UI sounds to always play at full volume.
- Fixed a grammar error in trash rifling messages.
- Fixed some cases where creatures' cultures were not mapped properly for naming purposes.
- Fixed a bug that caused cloned sludges to share component liquids.
- [modding] The Chance property in population tables now supports "n/m" format to express "n chance in m". If no denominator is specified, 100 is assumed, per the current usage.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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