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Feature Friday - June 12, 2021
[ 2021-06-12 06:00:56 CET ] [ Original post ]
201.106/202.66
- You can now disassemble HE Missiles. The chance of recovering any given bit from dissassembly of a missile is very low, since multiple missiles are created per batch. (Note: This won't affect missiles already generated in saved games.)
- Crocs are now good swimmers.
- Phase shift grenades are now capable of shifting out-of-phase things to in-phase, in addition to their existing behavior of shifting in-phase things to out-of-phase. They continue to only shift the phase of things they are phase-interactive with.
- Decarbonizers' molecular cannons can now be shut down by more conditions, such as being EMPed.
- Decarbonizers can now fire through obstacles that missiles can normally pass through.
- Added new dialogue for tinkers, gemcutters, and jewelers.
- If you have the option to confirm before moving into dangerous liquids enabled, and autoact would take you into a pool of dangerous liquid, you are now asked via popup whether you wish to move there, and autoact is cancelled if you disconfirm.
- Simplified the signoff for several merchants.
- You can now eat gross food such as corpses without being famished if you have Mind over Body.
- Tattoo guns are no longer EMP sensitive.
- Ichor merchants and kippers now actually sell the neutron flux phials they occasionally spawn with.
- Using a Schrodinger page on a village faction from a hidden village now reveals the location of that village.
- Mechanical wings can now have the following item mods: feathered, reinforced, scaled, and wooly.
- You can no longer sleep in a bed that you are out of phase with.
- You can no longer tinker recoilers to preset locations. This doesn't apply to random-point recoilers.
- Lowered the item tier of Ezra and Six Day Stilt recoilers.
- Using metamorphic polygel to duplicate a severed body part with a cybernetic implant in it now properly duplicates the implant as well.
- Biological clones no longer have their coloration altered by the tattoos of their original creatures.
- Temporal fugue clones, evil twins, and shadow duplicates now inherit the tattoo descriptions of their original creatures.
- Items carried by temporal fugue clones, or that are otherwise temporary in nature, can no longer be butchered or harvested.
- If you complete the Earl of Omonporch quest by leveraging your high reputation, you can no longr convene the Council of Omonporch.
- Glass bottle descriptions now include cooking ingredient info for the liquids they contain.
- Important villagers no longer occasionally spawn as malformed dual-named uniques.
- Extradimensional cultists no longer occasionally spawn as malformed dual-named uniques.
- These cherubim now belong to the right faction for their species: bat, cat, equine, grazing, mushroom, pottery, root, swine, tree, and urchin.
- The targets of quests to interact with an object are now points of interest even if they can be taken, though they cease being points of interest if taken.
- Young ivory and lurking beth attacks now generate floating text instead of a popup.
- Fixed a bug that caused young ivory and lurking beth to destroy themselves when attacking.
- Reduced the intensity of visual effects produced by the the morphogenetic item mod.
- The vestigial 'village robot' no longer spawns.
- Simplified some basic color patterns.
- Corrected Sparafucile's ASL.
- Night-vision goggles no longer consume charge on the world map.
- Fixed a bug that caused some effects, such as phasing, to last indefinitely on inanimate objects.
- Fixed a bug that caused grenades and thrown weapons to be auto-equipped improperly.
- Fixed a bug that caused the estimated weight of water for a trade to be inverted.
- Fixed a bug that caused your turn to pass when cancelling a reload attempt of a cell-loaded weapon.
- Fixed a bug that caused electrical discharges gained from cooking to count as free actions.
- Fixed an issue causing the entire upper level of villages to fall to the ground below immediately upon entering the zone.
- Fixed an issue causing dynamic encounters to sometimes be improperly overlapped with village outskirts, which caused a variety of issues in villages and dynamic encounters.
- Fixed an issue causing some new-style popups to not properly respect key delay and repeat settings when keys were held down.
- Fixed an issue that caused the hollow tree hideout in the flower fields to have encounters it shouldn't have.
- Fixed an issue causing item duplication on return from [redacted].
- Fixed a rare issue causing village build failures.
- Fixed a rare exception.
[ 2021-06-12 06:00:56 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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