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Feature Friday - June 25, 2021
[ 2021-06-26 02:11:29 CET ] [ Original post ]
201.107/202.67
- Tweaked madpole frenzy behavior. Now when they sense blood in their tile, they enter a frenzied state for 10 rounds that gives them +10 Quickness and makes them prefer bleeding targets. They also go berserk for 5 rounds, per usual.
- Temporary mutations gained from items or cooking are now displayed on the character sheet.
- If you give a companion or other creature a book that trains a skill or increases an attribute, they now read it on their own.
- The temperature of creatures and objects in stasis no longer adjusts toward the ambient temperature of their surroundings.
- Inventory categories now stay collapsed after closing and reopening the inventory.
- Decarbonizers now have their attacks interrupted if they are moved out of the tile they are firing from.
- You can now start campfires on bridges.
- High-powered magnets now only magnetize one item if applied to a stack.
- Rusted creatures now have a -70 Quickness penalty.
- Praetorian's cloaks can now be modded.
- You can no longer name locations after your culture, for now.
- Deactivated turrets no longer interrupt autoact.
- The "attack" interaction now requests confirmation before attacking non-hostiles unless they are your target.
- The Sacred Well now accepts more kinds of artifacts.
- Items treated as artifacts because of item mods are more consistently techscannable rather than structural scannable.
- When your items are unequipped due to body changes that aren't dismemberment (for example, due to equipping a two-faced helmet), the unequipped items now go to your inventory rather than dropping on the ground.
- Various quest-related data disks are now marked as important.
- When entering text into popup dialogs, the characters '&' and '^' are now handled properly.
- Dynamic generation of indefinite articles now works correctly for the words "heiress" and "heirloom".
- Fixed a bug that caused owned objects being taken from containers using the trade screen to disappear if you declined the confirmation prompt.
- Fixed a bug that prevented decarbonizer beams from working.
- Fixed a bug that caused inventory categories to stick around when empty.
- Fixed a bug that cuased hologram bracelet decoys to not move.
- Fixed a bug that caused dynamic villages to generate overlapped with their own outskirts.
- Fixed a bug that caused empty ground tiles to appear in desert villages and ruins.
- Fixed a bug that caused the hollow tree hideout to generate without ground tiles.
[ 2021-06-26 02:11:29 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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