Feature Friday - October 22, 2021
[ 2021-10-23 03:31:37 CET ] [ Original post ]
This is a release candidate for Monday's launch. 202.89 - 'beta' branch
- Added a new book: In Maqqom Yd.
- Added new descriptions for the following creatures: Mak, Goek, and Bep.
- Added new descriptions for the following objects: display breadboard, sewming machine, kiln, rock tumbler, lathe, glass printer, glass furnace, mannequin, light sculpture, brain sculpture, unfinished sculpture, painted column, painting, mushroom case, harp, rectangular bells, and hammered dulcimer.
- Added a new sound effect for the start of a svardym eggsac storm.
- Added a new sound effect and visual effect for someone nearby plucks a coral polyp.
- Refined most of the new content's ASCII.
- Made some changes to the ASCII worldmap.
- Added authentic stats for all the new furniture.
- New furniture now appears in dynamic villages.
- Made tier 6 bits a little more common.
- The prerelease input manager now lets you rebind the cancel action.
- Additional jumps triggered via cooking effects are now messaged better.
- Pathfinding now avoids hostile junk dollars.
- Goek now teaches Tongue and Cheek via the water ritual.
- Bep now identifies artifacts.
- Rummaging creatures, such as arconouts and svardym scrounges, no longer rummage as villagers.
- Slynth wanderers are now a bit more common.
- Slynth settling in the mopango hideout now cluster in a safer location.
- Slynth settlers are now docile, like other villagers.
- Legendary soup sludges are now be more easily distinguishable from normal ones.
- Removed some extraneous and fragile piping infrastructure from the Yd Freehold.
- Getting from the current cell now prioritizes takeable items over liquids.
- Missle weapon targeting now has a bindable context menu.
- Fixed a bug that caused a checkpoint to be created after the game had stopped and then overwrite your primary save.
- Fixed a bug that caused Mental Mirror to be very unlikely to reflect mental attacks.
- Fixed a bug that caused bonded companion cherubim and soup sludges to spawn without their party leaders or factions set.
- Fixed a bug that caused soup sludges to only render their first four liquid colors.
- Fixed a bug that caused errors when soup sludges spit algae or sunslag.
- Fixed a bug that caused Thah to choose a faction that no longer loved you when resolving the Landing Pads quest.
- Fixed a bug that caused Joppa's opening story popup to give incorrect info.
- Fixed a bug that confused Joppa and the ruins of Joppa in certain contexts.
- Fixed a tile color bug with semi-automatic pistol.
- [modding] AllowedMutationCategories defined in Genotypes.xml now supports a comma separated list of included/excluded categories. E.g., "Physical,Morphotypes" = only physical and morphotypes; "*,-Mental" = everything but mental.
- [modding] Added a context menu to objects in the map editor for adding a part without the need of a new blueprint.
- [modding] Fixed a boot crash when defining duplicate conversation nodes.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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