Feature Friday - November 5, 2021
[ 2021-11-06 05:51:02 CET ] [ Original post ]
202.94
- Disassembling a single item now has no action cost and no longer drops you out of the inventory. We may change this behavior again once we do more refinement to inventory action cost.
- Added worldmap descriptions for Lake Hinnom, the Palladium Reef, and the Yd Freehold.
- Added a description for gutsmonger.
- The villagers of Ezra is now considered an old faction.
- Yondercane is no longer considered meat.
- Mechanical cherubim heads now disassemble to a 7-bit.
- Villagers in village outskirts now act more like villagers in the village proper.
- Blank sultan murals no longer show up in villages.
- You can no longer build Six Day Stilt recoilers.
- Small boulders now weigh less than medium boulders.
- Fullerite melee weapons are now considered metal due to their steel shafts.
- Removed unused flail and chain blueprints.
- Clarified in the message for polyp plucking that you aren't collecting the polyp.
- You can no longer duplicate the n-pointed asterisk.
- Mechanical creatures whose descriptions are written in verse now have the description of their persistent hum better integrated.
- Removed an extraneous secret for the Mark of Death.
- Wandering creatures that tend to path around deep pools and other obstacles are now less likely to choose those obstacles as destinations.
- Legendary jilted lovers now get the correct colorization.
- Severed giant amoeba limbs now get the correct colorization.
- Changed the option for pushing right on the inventory screen to equip to also apply to pushing left on the equipment screen to unequip.
- Fixed a rare bug that caused roleplay and wander mode games to be deleted when quitting to the main menu after a death.
- Fixed a bug that caused items to vanish during trade or container use.
- Fixed a bug that caused subterranean deathlands zones not to have names.
- Fixed a bug that caused sultan cult leaders in historic sites not to be identified as leaders in their titles.
- Fixed pentaceps pluralization.
- Fixed a typo in the ornate chair description.
- Fixed a bug that caused canyons, rivers, and roads to sometimes end abruptly between zones.
- Fixed a bug that caused canyons, rivers, roads, and stairs to not build if you had visited the zone or or a connecting zone and then loaded an earlier save.
- Fixed a bug that caused you to occasionally be placed inside walls when you became lost.
- Fixed rare grammar issues around the possessive case.
- [modding] Line numbers are now included in runtime error messages for mods if the "Write compiled mod assemblies to disk" option is enabled.
- [modding] Like Subtypes, Genotypes can now define individual
elements instead of . - [modding] Fixed invalid manifest IDs breaking certain mods.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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