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Feature Friday - November 12, 2021

202.95

  • Fonts are now much crisper on the main gameplay screen.
  • Hyperbiotic beds no longer regenerate limbs.
  • Regeneration tanks now rejuvenate health and regenerate limbs.
    • The tank must be filled with at least 100 drams of pure convalessence or homogenized convalessence to heal hitpoints.
    • Additionally, the tank must be filled with at least 1 dram of cloning draught to regenerate limbs. If it is, all lost limbs are regenerated, and 1 dram of cloning draught is consumed. Excess cloning draught is not consumed.
    • Added useful information about these rejuvenation/regeneration mechanics to regeneration tank's description, including a live operational status based on its liquid contents.
    • Reduced the chance of hurting yourself while getting into or out of a regeneration tank.
    • Added an option to flush a regen tank's liquid contents down a drain.
    • Adjusted the starting liquid contents of regen tanks to occasionally include homogenized convalessence. More adjustments are likely to come.
    • The regen tank in the Yd Freehold now starts with a homogenized convalessence mixture that includes two drams worth of cloning draught.
  • Considerably reduced plasma jelly's plasma damage.
  • Fixed a bug that allowed you to select the starting location for daily runs.
  • Fixed a bug that prevented daily run scores from being recorded.
  • Fixed a bug that caused Ironshank to become incurable upon reaching the maximum penalty.
  • Fixed a bug that caused the northwestern-most cell of the Palladium Reef to generate without contents.


[ 2021-11-13 04:37:08 CET ] [ Original post ]

Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7325 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

13.79$ (8%)
12.74$ (15%)
61.39$ (12%)
15.95$ (60%)
7.37$ (51%)
18.99$ (68%)
24.89$ (17%)
15.47$ (45%)
3.11$ (78%)
15.11$ (24%)
2.53$ (75%)
16.79$ (16%)
18.39$ (8%)
24.59$ (18%)
20.25$ (50%)
31.95$ (20%)
6.66$ (81%)
1.19$ (92%)
0.63$ (87%)
4.97$ (17%)
28.10$ (30%)
1.80$ (91%)
10.49$ (30%)
13.29$ (56%)
4.00$ (50%)
7.06$ (76%)
6.00$ (70%)
5.11$ (66%)
10.00$ (50%)
1.00$ (90%)
GAMERSGATE

[ 3241 ]

2.55$ (83%)
10.0$ (60%)
6.0$ (80%)
32.49$ (35%)
1.0$ (80%)
6.0$ (60%)
3.28$ (78%)
6.0$ (70%)
24.49$ (30%)
9.9$ (67%)
14.99$ (40%)
3.13$ (83%)
2.0$ (80%)
0.88$ (82%)
12.79$ (20%)
0.45$ (85%)
10.13$ (77%)
2.25$ (91%)
34.99$ (30%)
12.0$ (60%)
14.0$ (65%)
9.89$ (34%)
3.0$ (90%)
7.5$ (50%)
5.24$ (48%)
1.5$ (90%)
7.2$ (82%)
9.0$ (70%)
1.7$ (79%)
7.04$ (65%)

FANATICAL BUNDLES

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7 days, 17 hours, 6 minutes


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13 days, 17 hours, 6 minutes


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38 days, 17 hours, 6 minutes


HUMBLE BUNDLES

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2 days, 11 hours, 6 minutes


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16 days, 11 hours, 6 minutes

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