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Feature Friday - February 4, 2022

203.12 - 'beta' branch

  • We gave Red Rock a big makeover. It's now much more cavern-like, includes unique encounters, and is home to a snapjaw settlement.
  • We added a rare chance for power grid, hydraulic, and mechanical infrastructure to appear in various sites.
    • Possible sites include ruin worldmap tiles (extending 30 strata down), baroque ruin worldmap tiles (also extending 30 strata down), unnamed ruins found in the jungle or deep jungle, Bethesda Susa, and some villages.
    • Infrastructure and the equipment it powers will be found in various states of disrepair.
    • Infrastructure equipment may or may not have a use.
    • Added -- or made dynamically generatable -- some new furniture of varying technological sophistication.
    • Removed metal and plastic hydraulic pipes.
  • If you have Tinker I, you can now deploy wire.
    • 1" of wire extends across one tile.
    • You can deploy up to 10' at a time.
    • Deployed wire can be used to connect components across a working power grid.
    • Wire objects now merge into a single coil that weight 1lb per 25'.
  • We revamped ruin generation and population in several sites.
    • Sites include ruin worldmap tiles (extending 30 strata down), baroque ruin worldmap tiles (also extending 30 strata down), unnamed ruins found in the jungle of deep jungle, and some named ruins.
    • Revamped ruined structures tend to be a little more complex than they were previously.
    • Ruin creature and loot population is much improved.
    • Baroque ruins now use a consistent wall type across the parasang and down the ruin column.
  • Made a bunch of population adjustments to the deep jungle.
  • Adjusted the tier of Bethesda Susa and Asphalt Mines subterranean levels.
  • Increased the chance for 50' strands of wire to appear on the surface of the rust wells.
  • Previously chosen conversation options are now more consistently recolored.
  • Shale that is adjacent to large pools of water now has its tile detail color altered to indicate vine growth.
  • Changed dreadroot's tile color.
  • [debug] Added a new debug option, ""Draw zone semantics", that indicates the inside/outside areas of zones using the newest ruins builder.
  • [modding] We revamped the conversation system to be much more dynamic and moddable.
    • See the wiki for full details.
    • Conversations now merge their contents together by default.
    • Conversations and elements can now inherit their properties from one or multiple elements.
    • Conversations and elements can now have custom logic defined with C# parts.
    • Custom predicates and actions like IfHaveQuest or GiveItem can be added for use in XML.
    • Elements can now be distributed to other elements. For example, a choice can be distributed to every start node within the conversation.
    • Nodes and choices can now have multiple text elements.
    • Any element can now have predicates, including individual text elements.
    • The logic for the water ritual and dialogue-heavy quests such as "Landing Pads" has moved into Conversations.xml.
  • [modding] Added extensive semantic tagging to several objects for power grid, hydraulic, and mechanical infrastructure.


[ 2022-02-05 04:03:30 CET ] [ Original post ]



Caves of Qud
Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    16.79$ (16%)
    4.21$ (16%)
    1.83$ (8%)
    33.17$ (17%)
    4.72$ (69%)
    16.39$ (18%)
    4.19$ (16%)
    7.64$ (15%)
    24.87$ (17%)
    11.25$ (55%)
    2.00$ (90%)
    12.89$ (14%)
    4.59$ (8%)
    49.77$ (17%)
    3.81$ (81%)
    8.00$ (60%)
    6.71$ (78%)
    16.88$ (16%)
    13.27$ (17%)
    11.12$ (56%)
    16.97$ (15%)
    20.95$ (65%)
    2.50$ (75%)
    15.99$ (20%)
    7.35$ (8%)
    12.27$ (18%)
    10.00$ (50%)
    13.79$ (8%)
    16.59$ (17%)
    8.49$ (15%)
    GAMERSGATE

    [ 1903 ]

    12.0$ (70%)
    5.4$ (66%)
    6.0$ (70%)
    0.56$ (81%)
    0.98$ (92%)
    4.75$ (84%)
    1.5$ (85%)
    0.75$ (81%)
    12.0$ (70%)
    2.36$ (66%)
    1.5$ (85%)
    1.13$ (92%)
    2.7$ (85%)
    3.75$ (62%)
    0.38$ (92%)
    1.13$ (92%)
    3.75$ (85%)
    3.83$ (74%)
    0.38$ (92%)
    3.0$ (85%)
    1.05$ (85%)
    3.6$ (70%)
    11.99$ (40%)
    7.49$ (63%)
    2.63$ (62%)
    1.8$ (85%)
    3.0$ (70%)
    0.56$ (81%)
    7.88$ (74%)
    3.75$ (62%)

    FANATICAL BUNDLES

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    15 days, 4 hours, 11 minutes

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