Feature Friday - April 15, 2022
[ 2022-04-16 03:15:01 CET ] [ Original post ]
203.32
- Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that.
- The item listing when opening a container now shows which container you are opening.
- NPCs are now a bit less prone to attacking you if you damage objects owned by their faction, especially if the damage seems accidental.
- Abilities granted by items now have their cooldowns tracked separately from the equipped status of the item, and you no longer have to wait before unequipping an item with an ability on cool.
- You no longer automatically reload broken or rusted throwing weapons.
- The reload prompt now displays the current reload keybinding.
- Trolls no longer spawn troll foals on the world map, causing game crashes.
- Living things without brains can now be cloned using cloning draught rather than remaining in budding state indefinitely.
- Clones of animated objects now also indicate that they are animated in their display names.
- Animated doors no longer cause adjacent doors to open and close to match their own state.
- When you use Temporal Fugue in a body that is not your own and then try to talk to the clones, you no longer get the message "You make small talk with yourself" before entering conversation.
- The look display no longer forces capitalization on proper names that are not supposed to be capitalized.
- Fixed a bug that caused some merchant advertisements to not properly reveal the locations of their respective merchants when read.
- Fixed a bug that caused rare exceptions in handling liquid coatings.
- Fixed a bug that made custom visages fail to function if unimplanted and reimplanted.
- Fixed a bug that sometimes caused NPCs to equip items they weren't supposed to, such as Hand-E-Nukes.
- Fixed a bug that sometimes caused mine explosions to be displayed as coming from a *PooledObject*.
- Fixed a bug that sometimes caused the Hydropon to fail to build.
- Fixed a bug that caused zones to be empty if rebuilt after visiting a sky zone above.
- Fixed a bug that caused Svardym to croak in unspoken conversation text. ((e.g. water ritual reputation))
- Fixed a bug that caused hostile creatures to be present near the charred tree of Eskhind.
- Fixed a bug that caused the death message of being transmuted into a gem to not display.
- Fixed a bug that caused you to pray twice at statues created by the gaze of a lithofex.
- Fixed a bug that caused the stairs of the rust wells to be blocked by shale;
- Fixed a bug that caused some nearby items, minimap and message log settings to be improperly stored.
- Fixed a bug that allowed you to complete the quest "Weirdwire Conduit.. Eureka!" after collecting enough wire, whether it was still in your inventory or not.
- Fixed a bug that caused the effects of items such as torches and braziers to display over inventory icons if they lined up with their cell.
- Fixed a bug that allowed you to loot multiple sultan reliquaries if you interacted with them across zone borders.
- Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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