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Feature Friday - June 24, 2022

203.50

  • Added polished varieties of the rough gemstones. They're rarer and a bit more valuable.
  • Powered rock tumblers can now tumble rough gemstones into polished ones.
  • Temporal Fugue now clones into many more tiles, in particular ones with liquid puddles below swimming depth, gases, and traversable furniture in them.
  • Force bracelets can now be overloaded.
  • Thermo casks and high-energy thermo casks now display status information for the portions of their capabilities that only take effect once their startup sequence is complete.
  • You can now select multiple options at once when giving books to Sheba, or sharing secrets with Tszappur.
  • Added an option to suppress popups when noting information in your journal (Prompts > Display popups when noting information in your journal).
  • The location of the Hydropon will now be noted in your journal when visited.
  • Fix-It spray foam now repairs scrapped waydroids.
  • You can no longer repair things you are out of phase with.
  • Dynamically generated comma-separated lists of items now use semicolons for separation if any of the items in the list already contain commas.
  • When trading with tinkers, the space menu now only generates identify, repair, and recharge actions for potentially appropriate items.
  • When a piece of furniture that a dynamic quest expects you to place something in or on spawns as a newly sentient being, you are now always allowed to trade with that being regardless of whether they have anything in their inventory.
  • When trading items to an animated piece of furniture that is normally a container, this is now tracked as putting something in or on them.
  • "Arm" is no longer typically the default interaction for disarmed mines on the ground.
  • Dromad traders once more address the player by species, and now make an effort to get it right when the player is not a human.
  • Dying while confused or overdosing on hulk honey no longer distorts the name of the most advanced artifact in your possession.
  • Attacking a stack of inanimate objects no longer damages the entire stack at once.
  • Fixed a bug that caused some village inhabitants to be unable to give you directions when you're lost.
  • Fixed a bug that caused reputation bonuses from your subtype selection to not be applied.
  • Fixed a bug that caused the interaction prompt to be displayed when puffing on hookahs.
  • Fixed a bug that caused fungal infections and luminous hoarshrooms to have an action cost when sprouting.
  • Fixed a bug that prevented luminous hoarshrooms from sprouting.
  • Fixed a bug that caused dynamic quest items to occasionally be nonspecified "items" that would disappear when obtained.
  • Fixed a bug that made more things red when overdosing on hulk honey than were supposed to be.
  • Fixed a bug that caused sultan shrines to render beneath doorways.
  • Fixed a bug that sometimes caused zone floors to generate as white dots.
  • [debug] Added "terrainencounters" wish to display a clickable map of your remaining surface terrain encounters.
  • [modding] Fixed a bug that prevented the Dragging field from being set in movement MinEvents other than LeaveCellEvent.
  • [modding] Fixed several warnings when installing mods with custom textures.
  • [modding] Mods will now be listed with their title in the save game mod configuration dialog.
  • [modding] Genotype and subtype tags in Genotypes.xml and Subtypes.xml can now specify a Species attribute, which can be used to override the genotype default of "human".


[ 2022-06-25 08:14:59 CET ] [ Original post ]

Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7325 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

6.00$ (90%)
6.79$ (-36%)
13.99$ (30%)
27.59$ (8%)
2.47$ (17%)
59.39$ (1%)
4.50$ (90%)
6.97$ (83%)
34.96$ (30%)
0.50$ (90%)
4.34$ (13%)
1.24$ (79%)
6.56$ (78%)
35.99$ (10%)
8.49$ (15%)
4.19$ (16%)
3.75$ (85%)
16.97$ (15%)
14.27$ (16%)
0.63$ (87%)
23.99$ (20%)
25.16$ (16%)
8.39$ (16%)
9.09$ (80%)
12.59$ (16%)
1.50$ (90%)
16.88$ (16%)
8.39$ (16%)
4.24$ (15%)
3.00$ (80%)
GAMERSGATE

[ 3241 ]

41.99$ (30%)
6.39$ (20%)
11.99$ (20%)
15.83$ (37%)
5.0$ (75%)
3.04$ (70%)
6.75$ (55%)
9.0$ (70%)
15.99$ (20%)
8.0$ (60%)
4.5$ (70%)
4.5$ (70%)
9.0$ (85%)
1.69$ (89%)
9.99$ (50%)
1.25$ (75%)
8.5$ (66%)
3.25$ (75%)
9.0$ (70%)
1.7$ (83%)
5.0$ (75%)
10.0$ (75%)
4.05$ (73%)
7.65$ (74%)
0.45$ (85%)
9.0$ (85%)
0.94$ (81%)
19.59$ (30%)
17.99$ (10%)
5.0$ (80%)

FANATICAL BUNDLES

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7 days, 17 hours, 21 minutes


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HUMBLE BUNDLES

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2 days, 11 hours, 21 minutes


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16 days, 11 hours, 21 minutes

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