Feature Friday - July 8, 2022
[ 2022-07-09 07:29:08 CET ] [ Original post ]
203.52
- Legendary hindren pariah leaders are no longer called "*name*, Hindren Pariah Pariah".
- Sprouting orbs and friendly junk dollars now respect phase and flight.
- Signs now show their description on smart use.
- The cryochamber plaques in Bethesda Susa now act more like signs.
- Journal locations are now marked with a colored '?' to indicate whether you've visited that location.
- Journal locations now note the date of your last visit.
- Journal locations with the same name are now sorted by their time of discovery.
- You can now use the Home and End keys to navigate to the top or bottom of the journal.
- Your cursor positions within the journal are now remembered when you change tabs, until the journal is closed.
- The 'Limit the input buffer to two commands.' option now defaults to on.
- Gossip and lore learned indirectly, such as by cooking with psychal gland paste, now displays what the gossip was in the popup message.
- Renamed the "Open Skills & Powers" keybind to "Open Skills".
- Renamed the status effect Shatter Mental Armor"" to "psionically cleaved".
- The 'villagers of Joppa' faction is no longer be present in alternate starts.
- The usual default interaction on Schrodinger pages is now entangle.
- Stopsvalinn now only makes its full powers available once it is identified.
- Removed an exception that allowed temporary cooking ingredients to be used in cooking if they had no defined duration of their own.
- Normality fields, kindled flames, and space-time anomalies no longer fall down pits.
- Fixed some grammar issues in juice sap drain messages.
- Fixed a bug that caused clones of flying creatures to show as if their Fly ability was activated even though they weren't flying.
- Fixed a bug that prevented Shank from being used if the shanker was able to move their extremities.
- Fixed a bug that caused the game to soft lock if you became a brooding puffer.
- Fixed a bug that caused arrow penetration bonus caps to not apply when using compound bows and turbows.
- Fixed a bug that caused canvas walls in villages to use the ASCII colors of their source creatures instead of the tile colors.
- Fixed a bug that prevented pickaxes and nanopneumatic jackhammers from applying their penetration bonus against diggable objects.
- Fixed a bug that caused deleting deleting entries from your journal's chronology to require two confirmations.
- Fixed a bug that caused the ability bar status to not update properly.
- Fixed a bug that caused the Yd Freehold to not show up in the worldmap alt overlay when ASCII mode was enabled.
- Fixed a bug that caused the text based conversation view to be improperly placed if a conversation was initiated from a zoomed-in view.
- Fixed a bug that caused the text options view to be improperly placed if a conversation was initiated from a zoomed-in view.
- Fixed a rare bug that caused the main building in Golgotha to have a sealed exit.
- Fixed a bug that caused sparking baetyls to spark very quickly when in a targeting view.
- Fixed a bug that caused locations names to overflow the text sidebar.
- [modding] Background color can now be defined in Display.txt.
- [modding] Fixed a bug that prevented Display.txt from loading correctly.
- [modding] Fixed a bug that prevented custom item mods from being craftable.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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