▶
Feature Friday - November 18, 2022
[ 2022-11-19 07:01:18 CET ] [ Original post ]
204.38 - 'beta' branch
- Added a new mouse cursor and an option to disable it or choose an alternate color scheme (Options > Overlay UI > Mouse cursor).
- Added more status effect possibilities to dilute warm static.
- Made all the Chavvah entities water ritualable. More changes to the Chavvah faction are in progress.
- We made some balance changes to the Hamsa component of [redacted].
- The action cost reduction for melee weapons was reduced from 25% to 15%.
- Figurines now award reputation with the factions of the creatures they depict.
- Cybernetic implants now reduce the toughness of the [redacted] by an amount equal to their license cost.
- Teleport-granting items now give Teleport 6 instead of Teleport 1.
- Added [redacted].
- Added "If, Then, Else" post-quest dialogue for Tammuz.
- Raised scorpiock's level and lowered their AV.
- When using the modern UI you can now zoom out past your default setting, going to "Fit" mode, then "Fullscreen".
- Added a "Wait Menu" keybind to the legacy key mapping.
- Removed the outdated "Display a background image when letterboxing" option.
- Improved performance when moving through liquids, particular during autoexplore.
- Particle simulation now has a fixed timestep.
- Fixed a bug that caused imaginary objects to be flammable.
- Fixed a bug that caused imaginary objects to vaporize if they reached vapor point.
- Fixed a bug that caused particles to stack up in look and targeting views.
- Fixed a bug with item naming popups in the console UI.
- Fixed a bug that caused the play area to dissapear behind item interaction popups.
- Fixed some auto collection bugs for liquids.
- Fixed ability bar buttons not greying out properly.
- Fixed "Wait 1 Turn" option not working properly in the wait menu.
- Fixed a bug where prerelease inventory UI screens were appearing below the play area.
- Fixed a bug where autoget would pick up fancy furniture.
- Fixed a bug that caused village merchants to fail to spawn.
- Fixed a bug where each village history entry in your journal contained histories from every village.
- Fixed a bug with arrow keys improperly paging through modern UI controls.
- Fixed the sizing of popup message windows with long scrollbars.
- Fixed a bug where "Take all" would fail to pick up everything if you had previously dropped any of the items.
- Fixed a bug that caused some shale walls to become invisible.
- Fixed a bug that caused zones to stay in memory for too long.
- [modding] All XML files are now parsed based on their root element and can thus be reorganized within subdirectories and renamed to anything.
- [modding] Skill entries can now set the Hidden flag to remove them from the Skills menu until they has been acquired via other means.
[ 2022-11-19 07:01:18 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
GAMEBILLET
[ 6087 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB