Feature Friday - December 2, 2022
[ 2022-12-03 08:31:35 CET ] [ Original post ]
204.42 - 'beta' branch
- Added new armor: gigantic chassis plate.
- Added a new item: magnetic bottle.
- Added [redacted] to the bottom of the asphalt mines.
- Added sated dreamcrungles.
- After escaping the waking dream of a dreamcrungle, it now either dies or becomes sated.
- Added a new preservable/piece of butcherable equipment: dream rondure.
- Added a new cooking ingredient: dream smoke.
- Added a new 'Flip' mode to the modern dock. It has behavior similar to the original text sidebar.
- Made some tweaks to Crystal of Eve.
- Added young crystalline roots to the subterranean Moon Stair. They very rarely spawn with harvestable crystals of Eve.
- Added descriptions for the following objects: monad, crystal of Eve, crystalline root.
- Noisegrass now only appears on the Moon Stair surface.
- Pax Klanq now takes three days to construct the [redacted].
- Clarified in Pax Klanq's dialog that the hamsa must weigh 5 lbs. or less.
- Pre-existing natural weapons of a [redacted] now match the armament skill.
- Baetyl rewards awarded during [redacted] creation are now gigantic when applicable.
- A popup is now displayed when your follower is unable to enter your [redacted].
- Cragsmench [redacted] no longer spawn with hoary fists.
- If you get stranded in a waking dream by a dreamcrungle, the reward or penalty for completing the crungle is now applied to your new body.
- Tweaked the screen transitions when hit by a dreamcrungle while using the classic interface.
- Charging Strike for axes and Charging Strike for cudgels are now the same skill.
- Village ovens can no longer recipes that have wild rice as an ingredient.
- Added an option to disable mouse zoom.
- The selected ability bar button is now only highlighted if the "Use Ability" command has an active bind.
- The User Interface option "Pressing shift will hide the sidebar" now affects the modern UI dock and undocked windows.
- Gibbons are now correctly classified as apes.
- Twinning and trining lamprey are now correctly classified as fish.
- Reclassified some robots.
- Turret [redacted] now have the correct tile.
- Goatfolk [redacted] no longer spawn with equipment.
- Changed some verbiage with consuming or getting covered in warm static.
- Renamed Chavvah root to crystalline root.
- Tweaked some properties of crystalline roots.
- The dock drag handle's opacity now respects the dock background opacity setting.
- Pathfinding now considers standing next to dangerous gases to pose some fraction of the danger of standing in them.
- Deploy Turret, Flaming Hands, Freezing Hands, and Freeze Breath can no longer be used on the world map.
- Robot sensor arrays and hardpoints may now be marked as scrap independently of each other.
- Non-takeable items that theoretically have a reputation modifier (such as painted or engraved immobile furniture) no longer show the reputation modifier in their description.
- Fixed several bugs where effects obtained from dilute warm static could be applied multiple times.
- Fixed a bug that caused grazing animals used as in the creation of the [redacted] to incorrectly be assigned the goat body type.
- Fixed a bug that caused the still crystal chime to disappear from your inventory.
- Fixed a bug that caused the follower buff from certain hamsas to flicker on creatures with enhanced quickness.
- Fixed a bug that caused autoact to be interrupted when a follower's maximum HP changed.
- Fixed an issue with ability bar navigation improperly respecting the alternate modifier button.
- Fixed an issue that caused the message log to sometimes not scroll fully to the bottom when passing nearby objects.
- Fixed an issue that prevented right-stick look navigation in the prerelease input manager.
- Fixed a bug that made morphogenetic weapons apply the compute power of their target to their effect rather than that of their wielder.
- Fixed a bug that made Barathrum clocks with Q Girl pendulums disassemblable for no bits.
- Fixed a rare exception in village generation.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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