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Feature Friday - December 9, 2022

204.45 - 'beta' branch

  • Added a new signature dish to Chavvah: Crystal Delight.
  • Added a new tile for diplomacy droid.
  • Added a dynamic description for the [redacted].
  • Added more Barathrumite dialogue for late-game quests.
  • Refined the crystalline properties of Chavvah, the Tree of Life.
  • Made some refinements to the experience of getting dreamcrungled.
  • The pipes in [redacted] now flow with a mixture of primordial soup and your chosen catalyst.
  • The [redacted] crab is now correctly considered a proper noun.
  • Added abilites and equipment to Tau's companion.
  • Tweaked the stats of palladium mesh tabbard and psychodyne helmet.
  • Made some additional minor tweaks to psychodyne helmet, black mote, palladium mesh tabard, and dazzle cheek.
  • Added descriptions for grounding shunts and social co-processor.
  • Added descriptions for psychodyne helmet, black mote, palladium mesh tabard, dazzle cheek, crystalline halo, and crystalline jile.
  • Added descriptions for crystalline trunk, crystalline branch, crystalline taproot, crystal leaves, crystal key, spiral staircase, chiming rock, and glowing soft.
  • Added descriptions for Dyvvrach, Miryam, Tzedech, Tivka, _, Thicksalt, Tammuz, the Tau variants, Aoyg-no-Longer, and the still chime.
  • Updated several sounds.
  • Removed the watervine step sound.
  • Added some chronology entries for important Moon Stair actions.
  • Changed the color of severed [redacted] limbs.
  • Warm static now distorts skills as well as powers.
  • Ejection seats now lock into place when returned after ejecting.
  • Added a new option under the Controls section named "MacOS13 Unity Keypad Bug Workaround" as a prospective fix for users on MacOS 13.x having issues with numpad.
  • Fixed some issues with temporary mutations not granting their abilities and bonuses.
  • Fixed a bug that sometimes caused you to turn blue.
  • Fixed a bug that made gigantic trade goods much more common than they should be.
  • Fixed a bug that caused [redacted] without poetic features to be unbuildable.
  • Fixed a bug that caused the interior of [redacted] that survived death via effects like Precognition to behave strangely.
  • Fixed a bug that caused zones to be suspended almost immediately upon leaving them.
  • Fixed a bug that caused you to become stranded upon completing a crungle.
  • Fixed a bug that caused non-standard metachrome limbs (such as Back, Feet, or Arm weapons) to be ineligible for offhand attacks.
  • Fixed a bug that caused psychic hunters to spawn over pits that'd cause them to immediately fall to their death.
  • Fixed a bug that caused some popups in the classic UI to cut off the last word.
  • Fixed an exception when warm static applied the Springing effect.
  • Fixed an issue where Suppressive Fire wasn't showing up in the abilities menu.
  • Fixed a few crash and a few other bugs with the Continue screen when there were invalid or corrupt info files.


[ 2022-12-10 07:53:36 CET ] [ Original post ]



Caves of Qud
Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    33.59$ (16%)
    5.94$ (15%)
    12.59$ (16%)
    0.80$ (90%)
    3.92$ (74%)
    16.00$ (60%)
    9.17$ (69%)
    2.50$ (75%)
    4.00$ (80%)
    8.25$ (17%)
    5.94$ (15%)
    16.57$ (17%)
    34.99$ (13%)
    8.29$ (17%)
    29.74$ (15%)
    6.67$ (78%)
    3.75$ (75%)
    9.89$ (34%)
    33.59$ (16%)
    12.59$ (16%)
    12.67$ (15%)
    3.33$ (78%)
    7.99$ (20%)
    18.79$ (69%)
    2.00$ (80%)
    3.33$ (78%)
    33.17$ (17%)
    6.79$ (15%)
    7.44$ (50%)
    0.75$ (85%)
    GAMERSGATE

    [ 1903 ]

    6.52$ (57%)
    6.74$ (55%)
    1.5$ (92%)
    20.99$ (48%)
    0.68$ (90%)
    2.7$ (77%)
    0.23$ (92%)
    0.75$ (92%)
    5.63$ (62%)
    4.5$ (77%)
    0.68$ (89%)
    0.94$ (81%)
    4.5$ (62%)
    1.35$ (77%)
    9.19$ (74%)
    4.94$ (59%)
    3.0$ (92%)
    6.74$ (44%)
    7.5$ (70%)
    1.13$ (89%)
    0.18$ (91%)
    2.63$ (62%)
    0.38$ (92%)
    3.0$ (70%)
    2.81$ (89%)
    0.75$ (92%)
    3.4$ (83%)
    1.84$ (74%)
    0.56$ (81%)
    4.5$ (70%)

    FANATICAL BUNDLES

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    3 days, 9 hours, 56 minutes


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    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 56 minutes


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    Time left:

    15 days, 3 hours, 56 minutes

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