Feature Friday - January 6, 2023
[ 2023-01-07 06:08:32 CET ] [ Original post ]
204.50
- Albino apes now have the Albino defect.
- The data disk options you get for buying Tinker I, II, and III now match the item tier range for each of those skills.
- All winged mammals now correctly have wings.
- Robot cherubim now correctly use treaded body plans.
- You can now complete Decoding the Signal if you manage to do the decoding without traveling to the quest location.
- The Null Face can no longer be modded or generate with mods.
- Villager tinkers and merchants in dynamic villages should more often include their roles in their display names.
- Barathrum now correctly states the number of drams of neutron flux needed for [redacted] battery.
- Checkpointing and autosaves are no longer triggered when you enter or exit an interior space.
- Dream wrens now have their peck.
- Breathbeard gland paste no longer has the odd chance to bestow Teleportation when used as a hamsa.
- Mazebeard gland paste can no bestow Confusion when used as a hamsa.
- The interior of the [redacted] is now less prone to catching fire from its own catalyst liquid.
- Legendary soup sludge pariahs that get catalyzed by new liquids now update their names accordingly.
- Soup sludges that get catalyzed by warm static now grow entropic pseudopods.
- Legendary pilgrims in lairs no longer leave their lairs to go on pilgrimages.
- Slightly increased the population density of the Moon Stair.
- Fixed a bug that caused Klanq to wander inappropriately.
- Fixed a bug with the rendering of piped walls in the dark.
- Fixed a bug that made magnetized two-handed melee weapons, bows, rifles, and heavy weapons require two Floating Nearby slots. (Existing magnetized items in saved games won't be fixed.)
- Fixed a bug that made plasma-coated creatures and objects to not radiate heat.
- Fixed a bug that caused some crystal chimes to hide under the crystalline branches of Chavvah.
- Fixed a bug that let you start If, Then, Else several times and get multiple crystal keys.
- Fixed some branch confusion in Dyvvrach's dialog.
- Fixed a bug that caused Aoyg-No-Longer to respawn under certain conditions.
- Fixed a bug that caused you to sometimes be unable to reshape the [redacted].
- Fixed a bug that caused clones of the [redacted] to not follow you until piloted.
- Fixed a bug that crashed the game on systems using decimal commas when certain mods were installed.
- Fixed a bug that caused the tile of unidentified artifacts to be revealed when throwing them down the Sacred Well.
- Fixed a rare UI deadlock.
- Fixed some bugs with legendary creatures generating as village pets.
- Fixed a few grammar issues with generated text.
- [modding] Moved Moon Stair objects out of Staging.xml and into their appropriate data files.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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